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General Tabletop Discussion
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Is this hunter class balanced? a good archetype?
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<blockquote data-quote="kenjib" data-source="post: 73712" data-attributes="member: 530"><p>Thanks for all of the feed back. I'll have to turn it over in my head a bit. As a clarification, I was trying to create a class that covered anything from bounty hunters to woodsmen all at the same time - basically it should encompass all warriors that rely on stealth, surprise, and ambush, rather than brute force. They all share in common the need for stalking skills, mobility, and a good system of being well informed on who and what is skulking around their territory - whether it be urban or wilderness. I added sense motive because I thought that bounty hunters would need to be able to more easily see through deception. I added gather information and the knowledge skills because both bounty hunters and woodsmen/warriors would have a great understanding of their area and many useful contacts to help keep track of their quarry - whether they be contracted targets they are hunting through the city streets, or keeping an eye on the wild frontiers for invading orcs, etc.</p><p></p><p>There are no standard rangers in the setting that I'm creating this class for. The setting is more magic-rare, so the PHB ranger doesn't fit. That's why I created this one. Otherwise I have no qualms with the standard ranger.</p><p></p><p>The reasoning behind removing the flanking for sneak attack would be that these people gain advantage by stalking their prey and catching them by surprise. That way they can do a great deal of damage in the first round while their opponent is flatfooted. I don't want them to be better fighters than fighters are in a stand-up fight, which I feel they might be if they could get sneak attack for flanking.</p><p></p><p>Anyway, that was the reasoning that went into it. I'll have to check out star wars and master of the wild to see how they handled things in those books. Thanks for all of the feedback. It's definitely given me some things to think about. Going with something like the Star Wards or Wheel of Time variants might be the best way for me to go since it's already been playtested a bit.</p></blockquote><p></p>
[QUOTE="kenjib, post: 73712, member: 530"] Thanks for all of the feed back. I'll have to turn it over in my head a bit. As a clarification, I was trying to create a class that covered anything from bounty hunters to woodsmen all at the same time - basically it should encompass all warriors that rely on stealth, surprise, and ambush, rather than brute force. They all share in common the need for stalking skills, mobility, and a good system of being well informed on who and what is skulking around their territory - whether it be urban or wilderness. I added sense motive because I thought that bounty hunters would need to be able to more easily see through deception. I added gather information and the knowledge skills because both bounty hunters and woodsmen/warriors would have a great understanding of their area and many useful contacts to help keep track of their quarry - whether they be contracted targets they are hunting through the city streets, or keeping an eye on the wild frontiers for invading orcs, etc. There are no standard rangers in the setting that I'm creating this class for. The setting is more magic-rare, so the PHB ranger doesn't fit. That's why I created this one. Otherwise I have no qualms with the standard ranger. The reasoning behind removing the flanking for sneak attack would be that these people gain advantage by stalking their prey and catching them by surprise. That way they can do a great deal of damage in the first round while their opponent is flatfooted. I don't want them to be better fighters than fighters are in a stand-up fight, which I feel they might be if they could get sneak attack for flanking. Anyway, that was the reasoning that went into it. I'll have to check out star wars and master of the wild to see how they handled things in those books. Thanks for all of the feedback. It's definitely given me some things to think about. Going with something like the Star Wards or Wheel of Time variants might be the best way for me to go since it's already been playtested a bit. [/QUOTE]
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Is this hunter class balanced? a good archetype?
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