Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is this idea too dangerous? Any Advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tar Markvar" data-source="post: 295149" data-attributes="member: 2859"><p>I am about to start completely over with a new campaign, level 1 characters, etc. with my current gaming group. I was trying to come up with some interesting ideas to keep the early levels from being just a Fed-Ex dungeon crawl after another, but I want to keep a certain amount of the "traditional" feel in the game. </p><p></p><p>One of the ideas I came up with was a dungeon crawl in which the young characters, most likely level 1 or 2, are asked by a local diviner to help him with a problem. The diviner has magical devices set up in various lairs and tombs to keep an eye on the creatures therein, especially on really powerful creatures that the diviner and his companions put to sleep decades ago (think a focus item for a divination spell, so that the area around the item could be seen as if it were a familiar area... Almost like spy cameras). The problem is that one of the devices has ceased to return information, and the diviner needs someone to go in and see what's wrong. I figure the item was either destroyed, lost its charge, or was found by the creatures in the lair. Anyway, the PCs now have to go in, find the lair, explore, and either fix or replace the divination focus.... all without waking the powerful creature within. </p><p></p><p>I was thinking the creature would be a dragon or troll or something of decent level, where the PCs would fear waking it because if they awakened it, their deaths would be all but assured. The Diviner is convinced that the magics binding the creature are still intact, but there's no way to know for sure. There are of course other creatures in the lair, and the party would need to find a way to get past them without creating too much of a ruckus. </p><p></p><p>I liked the idea that they are going in to avoid the Big Bad, rather than to kill it. They could go in and get it when they're powerful enough, but not now. I'd like there to be some question as to whether the creature's even there or not, as far as they're concerned.</p><p></p><p>I guess I'm looking for overall advice on how to pull this off. How well do sneaky adventures work? What should the binding spell be (sleep, captured within a magical barrier, etc)? What's a good creature to use? I'm just feeling about for opinions, I suppose. Anything you guys have to add would be helpful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Tar Markvar, post: 295149, member: 2859"] I am about to start completely over with a new campaign, level 1 characters, etc. with my current gaming group. I was trying to come up with some interesting ideas to keep the early levels from being just a Fed-Ex dungeon crawl after another, but I want to keep a certain amount of the "traditional" feel in the game. One of the ideas I came up with was a dungeon crawl in which the young characters, most likely level 1 or 2, are asked by a local diviner to help him with a problem. The diviner has magical devices set up in various lairs and tombs to keep an eye on the creatures therein, especially on really powerful creatures that the diviner and his companions put to sleep decades ago (think a focus item for a divination spell, so that the area around the item could be seen as if it were a familiar area... Almost like spy cameras). The problem is that one of the devices has ceased to return information, and the diviner needs someone to go in and see what's wrong. I figure the item was either destroyed, lost its charge, or was found by the creatures in the lair. Anyway, the PCs now have to go in, find the lair, explore, and either fix or replace the divination focus.... all without waking the powerful creature within. I was thinking the creature would be a dragon or troll or something of decent level, where the PCs would fear waking it because if they awakened it, their deaths would be all but assured. The Diviner is convinced that the magics binding the creature are still intact, but there's no way to know for sure. There are of course other creatures in the lair, and the party would need to find a way to get past them without creating too much of a ruckus. I liked the idea that they are going in to avoid the Big Bad, rather than to kill it. They could go in and get it when they're powerful enough, but not now. I'd like there to be some question as to whether the creature's even there or not, as far as they're concerned. I guess I'm looking for overall advice on how to pull this off. How well do sneaky adventures work? What should the binding spell be (sleep, captured within a magical barrier, etc)? What's a good creature to use? I'm just feeling about for opinions, I suppose. Anything you guys have to add would be helpful. :) Thanks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is this idea too dangerous? Any Advice?
Top