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<blockquote data-quote="Sage" data-source="post: 2652163" data-attributes="member: 13468"><p>You were real helpful! Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'll probably use you're "chi rho" method unless I can find some other way that's closer to WotC's charts (like having 3 formulas, where the PC's level decides which formula to use).</p><p></p><p>the 13.33333 was mentioned in a sidebar in the DMG as the average amount of encounters to level up, sweet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>So far the d20 trademark hasn't given me any real problems (sepecially with your clarification of the issue). The problem was really the OGL since it states somewhere (inderectly) that if I create a program from which the experience chart can be reproduced ("abridgment or other form in which an existing work may be recast, transformed or adapted"), then I'm creating "Derivative Material" , which is a no no. So as you said, differing from the chart is a good thing. Thanks again.</p></blockquote><p></p>
[QUOTE="Sage, post: 2652163, member: 13468"] You were real helpful! Thanks! :) I'll probably use you're "chi rho" method unless I can find some other way that's closer to WotC's charts (like having 3 formulas, where the PC's level decides which formula to use). the 13.33333 was mentioned in a sidebar in the DMG as the average amount of encounters to level up, sweet ;) So far the d20 trademark hasn't given me any real problems (sepecially with your clarification of the issue). The problem was really the OGL since it states somewhere (inderectly) that if I create a program from which the experience chart can be reproduced ("abridgment or other form in which an existing work may be recast, transformed or adapted"), then I'm creating "Derivative Material" , which is a no no. So as you said, differing from the chart is a good thing. Thanks again. [/QUOTE]
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