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General Tabletop Discussion
*Dungeons & Dragons
Is This Legendary Sword Overpowered?
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<blockquote data-quote="pontinyc" data-source="post: 8106772" data-attributes="member: 6749050"><p>I'd like to give the 9th level Vengeance paladin in my party a legendary sword that uses the Devour the Weak strength-stealing mechanic of Craven Edge, a homebrew item given to a player in Critical Role.</p><p></p><p><a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fwww.dropbox.com%252fs%252fhcnhno9e97i7et6%252fCraven%252520Edge.jpg%253fdl%253d0" target="_blank">Craven Edge</a></p><p></p><p>It will be a +1 weapon for now.</p><p></p><p>However, as this is a good-aligned sentient weapon, I don't want the save-or-die mechanic of the curse involved. Does the item seem overpowered for a level 9 paladin who doesn't have a single magic weapon in his possession (but still hits like a mack truck when he smites)? The PC's current STR is 20. What if I lower the Strength cap from 25 to 22? Do I still add the extra 2d6 damage if it reaches the 22/25 STR cap? Does it need to be balanced by some sort of side effect? </p><p></p><p>If you think it does, can anyone think of any unusual/fun side effects that might balance out the strength of the weapon without putting off the player from using it? I'm thinking of things like "upon a missed attack in which the attacker's roll misses by five or more, the wielder is teleported thirty feet in a random direction" (however, it's late at night as I write this and that's lame. . . looking for more creative ideas). The blade's personality is rather distant but understanding of its role as an "efficient tool for retribution", if that helps. Sort of like Hal 9000 with a thirst for vengeance.</p><p></p><p>Many thanks for any input and let me know if more info is needed!</p></blockquote><p></p>
[QUOTE="pontinyc, post: 8106772, member: 6749050"] I'd like to give the 9th level Vengeance paladin in my party a legendary sword that uses the Devour the Weak strength-stealing mechanic of Craven Edge, a homebrew item given to a player in Critical Role. [URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fwww.dropbox.com%252fs%252fhcnhno9e97i7et6%252fCraven%252520Edge.jpg%253fdl%253d0']Craven Edge[/URL] It will be a +1 weapon for now. However, as this is a good-aligned sentient weapon, I don't want the save-or-die mechanic of the curse involved. Does the item seem overpowered for a level 9 paladin who doesn't have a single magic weapon in his possession (but still hits like a mack truck when he smites)? The PC's current STR is 20. What if I lower the Strength cap from 25 to 22? Do I still add the extra 2d6 damage if it reaches the 22/25 STR cap? Does it need to be balanced by some sort of side effect? If you think it does, can anyone think of any unusual/fun side effects that might balance out the strength of the weapon without putting off the player from using it? I'm thinking of things like "upon a missed attack in which the attacker's roll misses by five or more, the wielder is teleported thirty feet in a random direction" (however, it's late at night as I write this and that's lame. . . looking for more creative ideas). The blade's personality is rather distant but understanding of its role as an "efficient tool for retribution", if that helps. Sort of like Hal 9000 with a thirst for vengeance. Many thanks for any input and let me know if more info is needed! [/QUOTE]
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