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General Tabletop Discussion
*Dungeons & Dragons
Is This Magic Item Overpowered for 5e?
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<blockquote data-quote="L R Ballard" data-source="post: 7144590" data-attributes="member: 40307"><p>Thanks. I'm preparing the conversion as part of the Classic Modules Today initiative. It'll be for sale on DMs Guild to gamers who want to go through an old 1e or 2e adventure module in 5e and need conversion notes.</p><p></p><p>It will be easy to convert the rod so that it lacks charges. Its entry in the 2e <em>DMG</em> reads in part, "Upon draining an item, the rod itself becomes brittle and cannot be used again" (<em>DMG</em> 2e, 205). I could use that description verbatim.</p><p></p><p>The adventure module is "Shadowdale," FRE1, the first adventure in the Avatar Trilogy. One of the NPCs who has a rod is an ally named Captain Thardock. It's unlikely the PCs wills have a context to receive the rod unless he gives it to the party as a reward. </p><p></p><p><strong>CAUTION:</strong> The following statement is a potential spoiler. (I wish I knew how to offset text as "spoiler" text.)</p><p></p><p>The other NPC who wields a rod of cancellation is Fzoul Chembryl, the story's big villain. It's likely that he'll try to use the rod in combat if the conversion permits it. If the PCs were to kill Fzoul, they may come into possession of the rod. But the rod will have only one charge in any circumstance.</p><p></p><p>I wonder if this item, even with only one charge, is overpowered given 5th edition's goal to make magic items less common overall and harder to wield, i.e., items that require attunement. </p><p></p><p>The rod can drain an artifact or rod 10% of the time: on a roll of 1 or 2 on a d20. In theory, once drained, the artifact or relic cannot regain its power.</p><p></p><p>Too powerful for those gathered here?</p></blockquote><p></p>
[QUOTE="L R Ballard, post: 7144590, member: 40307"] Thanks. I'm preparing the conversion as part of the Classic Modules Today initiative. It'll be for sale on DMs Guild to gamers who want to go through an old 1e or 2e adventure module in 5e and need conversion notes. It will be easy to convert the rod so that it lacks charges. Its entry in the 2e [I]DMG[/I] reads in part, "Upon draining an item, the rod itself becomes brittle and cannot be used again" ([I]DMG[/I] 2e, 205). I could use that description verbatim. The adventure module is "Shadowdale," FRE1, the first adventure in the Avatar Trilogy. One of the NPCs who has a rod is an ally named Captain Thardock. It's unlikely the PCs wills have a context to receive the rod unless he gives it to the party as a reward. [B]CAUTION:[/B] The following statement is a potential spoiler. (I wish I knew how to offset text as "spoiler" text.) The other NPC who wields a rod of cancellation is Fzoul Chembryl, the story's big villain. It's likely that he'll try to use the rod in combat if the conversion permits it. If the PCs were to kill Fzoul, they may come into possession of the rod. But the rod will have only one charge in any circumstance. I wonder if this item, even with only one charge, is overpowered given 5th edition's goal to make magic items less common overall and harder to wield, i.e., items that require attunement. The rod can drain an artifact or rod 10% of the time: on a roll of 1 or 2 on a d20. In theory, once drained, the artifact or relic cannot regain its power. Too powerful for those gathered here? [/QUOTE]
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