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General Tabletop Discussion
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Is this magical item balanced?
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<blockquote data-quote="MrMyth" data-source="post: 4501950" data-attributes="member: 61155"><p>Let's compare: </p><p> </p><p>CRIT: </p><p> Shard: +1d8</p><p> Lightning: +1d6</p><p>The spear has the clear advantage here.</p><p> </p><p>AT WILL POWER: </p><p> Shard: Make a basic attack, gain +1 reach and make it lightning.</p><p> Lightning: Make all attacks lightning damage. </p><p>Reach when needed is nice... but I use powers much more than basic attacks. Now, as you mentioned, the actual benefit of lightning damage is somewhat debatable - but I think, at its core, it is a stronger ability, and will become more so as we see more monsters with vulnerability (or resistance to physical damage), more powers that boost energy damage (Genasi Stormsoul, for example), and so forth. I'd say, right now, these powers are even in actual practice, with the Lightning weapon being stronger in theory. </p><p> </p><p>DAILY POWER: </p><p> Shard: Push 2, lightning damage to target and adjacent creatures. </p><p> Lightning: Lightning damage to target and all enemies within 2. </p><p>The shard has a smaller range and can hurt allies, but does more damage and has a push effect. Nice... but the Lightning weapons larger range is, for my money, much more important. It makes the weapon a minion-killer, even as it inflicts some pain on others. Now, the Push on the Shard is good for getting the enemy where you want them to go (along with any other fun from Push effects), but I'd say the advantage here goes - if only slightly - to the Lightning Weapon. </p><p> </p><p>So, on the whole, they come out pretty much even. Given the Shard has a weapon restriction and the Lightning Weapon doesn't, I can see why they made it one level lower.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4501950, member: 61155"] Let's compare: CRIT: Shard: +1d8 Lightning: +1d6 The spear has the clear advantage here. AT WILL POWER: Shard: Make a basic attack, gain +1 reach and make it lightning. Lightning: Make all attacks lightning damage. Reach when needed is nice... but I use powers much more than basic attacks. Now, as you mentioned, the actual benefit of lightning damage is somewhat debatable - but I think, at its core, it is a stronger ability, and will become more so as we see more monsters with vulnerability (or resistance to physical damage), more powers that boost energy damage (Genasi Stormsoul, for example), and so forth. I'd say, right now, these powers are even in actual practice, with the Lightning weapon being stronger in theory. DAILY POWER: Shard: Push 2, lightning damage to target and adjacent creatures. Lightning: Lightning damage to target and all enemies within 2. The shard has a smaller range and can hurt allies, but does more damage and has a push effect. Nice... but the Lightning weapons larger range is, for my money, much more important. It makes the weapon a minion-killer, even as it inflicts some pain on others. Now, the Push on the Shard is good for getting the enemy where you want them to go (along with any other fun from Push effects), but I'd say the advantage here goes - if only slightly - to the Lightning Weapon. So, on the whole, they come out pretty much even. Given the Shard has a weapon restriction and the Lightning Weapon doesn't, I can see why they made it one level lower. [/QUOTE]
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Is this magical item balanced?
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