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Is this metagaming?
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<blockquote data-quote="Christian" data-source="post: 2078241" data-attributes="member: 381"><p>I think that that was his point, RA. He was just making it in a rather roundabout manner.</p><p></p><p>And yes, that is, strictly speaking, correct. If a player forgets that his character is under the effect of a <em>bless</em> spell, and this causes his character to lose the benefit of the spell, that is definitely metagaming. Corecting the error subsequently is removing the metagaming. The DM refusing to replay three rounds of combat because <em>everyone</em> forgot about the spell/effect is an 'executive decision'.</p><p></p><p>PrinceZane-in my last game, I remembered some additional damage points for a monster half a round later, and advised the target of the corrected hit point loss. Fortunately for them, it didn't cross any of my player's minds to tell me that it was 'too late'. The monster <em>actually did</em> that much damage, and I initially misinformed the player. It didn't have any effect on subsequent action, so I fixed the problem without disrupting the flow of the game. If I'd remembered too much later, I would have let it go-but as the referee, how late is 'too late' is always <em>my</em> decision.</p><p></p><p>That said, I try to help the players remember the bonuses they're entitled to. It's only fair, IMO. And they seem to have a terrible time remembering that the bard's inspire courage is active ...</p></blockquote><p></p>
[QUOTE="Christian, post: 2078241, member: 381"] I think that that was his point, RA. He was just making it in a rather roundabout manner. And yes, that is, strictly speaking, correct. If a player forgets that his character is under the effect of a [i]bless[/i] spell, and this causes his character to lose the benefit of the spell, that is definitely metagaming. Corecting the error subsequently is removing the metagaming. The DM refusing to replay three rounds of combat because [i]everyone[/i] forgot about the spell/effect is an 'executive decision'. PrinceZane-in my last game, I remembered some additional damage points for a monster half a round later, and advised the target of the corrected hit point loss. Fortunately for them, it didn't cross any of my player's minds to tell me that it was 'too late'. The monster [i]actually did[/i] that much damage, and I initially misinformed the player. It didn't have any effect on subsequent action, so I fixed the problem without disrupting the flow of the game. If I'd remembered too much later, I would have let it go-but as the referee, how late is 'too late' is always [i]my[/i] decision. That said, I try to help the players remember the bonuses they're entitled to. It's only fair, IMO. And they seem to have a terrible time remembering that the bard's inspire courage is active ... [/QUOTE]
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