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<blockquote data-quote="iserith" data-source="post: 7637080" data-attributes="member: 97077"><p>I don't care if someone reads the Monster Manual during play. If the difficulty of my challenge is hugely affected by players knowing something about the monsters, then I've designed a poor challenge. I don't expect veteran players to pretend like they don't know something about a monster they've been fighting for years and years. Basically the same thing in my view. If I want the difficulty of the challenge to be based in part on not knowing what the monsters can do, then I'll just change the stat block before presenting it.</p><p></p><p>As for why the store owner was involved, perhaps the DM is an agreeable person and avoids conflicts or sees herself as having some kind of duty not to drive off customers by being confrontational, so leaves such things to the owner.</p></blockquote><p></p>
[QUOTE="iserith, post: 7637080, member: 97077"] I don't care if someone reads the Monster Manual during play. If the difficulty of my challenge is hugely affected by players knowing something about the monsters, then I've designed a poor challenge. I don't expect veteran players to pretend like they don't know something about a monster they've been fighting for years and years. Basically the same thing in my view. If I want the difficulty of the challenge to be based in part on not knowing what the monsters can do, then I'll just change the stat block before presenting it. As for why the store owner was involved, perhaps the DM is an agreeable person and avoids conflicts or sees herself as having some kind of duty not to drive off customers by being confrontational, so leaves such things to the owner. [/QUOTE]
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