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<blockquote data-quote="apoptosis" data-source="post: 4164170" data-attributes="member: 3226"><p>i wouldnt be offended either but it is not particularly useful game design (as it is more likely to annoy people and be houseruled than to solve anything).</p><p></p><p>No one cares about racial modifiers as none of the races are real so few people get offended if we give them bonuses and penalties</p><p></p><p>For game design in a game with only 6 stats to describe a person, it would be difficult to come up with modifiers with the exception of strength.</p><p></p><p>Strength - this is the only one that really can be done for humans; men are significantly stronger than women (in a statistical sense). For other species this doesn't necessarily hold and can be totally opposite and more extreme.</p><p></p><p>Dexterity - women tend to have better fine manipulation, men tend to have better gross dexterity</p><p></p><p>Wisdom - not even sure how to look at it easily, it is too vague</p><p></p><p>Charisma - once again would be hard to study. Too many different ideas that comprise charisma would be looked at (sociability, command, attractiveness etc.)</p><p></p><p>Constitution - contrary to the popular urban legend, men have been shown repeatedly to have higher pain tolerance and higher pain threshold (this has not been studied during childbirth itself so during this process who knows). Women on the other hand live much longer on average and men tend to break down at an earlier age.</p><p></p><p>Intelligence - IQs are statistically not significatly different. Men tend to cluster more at the extremes of the ranges.</p><p></p><p>So except for strength there is no easy way to look at sex-based statistical modifications.</p><p></p><p>Making bonuses for STR (or penalities for women) would probably just annoy people, particularly since there would be no way to balance this and people would generally want balance. Why make rules that people will just house rule away.</p><p></p><p>So not offensive, just not particularly useful for game mechanics unless someone really wanted to be 'real-world' simulationist.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4164170, member: 3226"] i wouldnt be offended either but it is not particularly useful game design (as it is more likely to annoy people and be houseruled than to solve anything). No one cares about racial modifiers as none of the races are real so few people get offended if we give them bonuses and penalties For game design in a game with only 6 stats to describe a person, it would be difficult to come up with modifiers with the exception of strength. Strength - this is the only one that really can be done for humans; men are significantly stronger than women (in a statistical sense). For other species this doesn't necessarily hold and can be totally opposite and more extreme. Dexterity - women tend to have better fine manipulation, men tend to have better gross dexterity Wisdom - not even sure how to look at it easily, it is too vague Charisma - once again would be hard to study. Too many different ideas that comprise charisma would be looked at (sociability, command, attractiveness etc.) Constitution - contrary to the popular urban legend, men have been shown repeatedly to have higher pain tolerance and higher pain threshold (this has not been studied during childbirth itself so during this process who knows). Women on the other hand live much longer on average and men tend to break down at an earlier age. Intelligence - IQs are statistically not significatly different. Men tend to cluster more at the extremes of the ranges. So except for strength there is no easy way to look at sex-based statistical modifications. Making bonuses for STR (or penalities for women) would probably just annoy people, particularly since there would be no way to balance this and people would generally want balance. Why make rules that people will just house rule away. So not offensive, just not particularly useful for game mechanics unless someone really wanted to be 'real-world' simulationist. [/QUOTE]
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