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<blockquote data-quote="apoptosis" data-source="post: 4165679" data-attributes="member: 3226"><p>It really was more of a mix of a rhetorical question and the hope that it might stimulate some interesting discussion.</p><p></p><p>I totally agree that the game was not made to handle the granularity of such difference. Though an argument could be made that most racial bonuses shouldn't exist either (maybe the halfling bonus) for similar reasons. </p><p></p><p>Obviously many people like racial differences as that adds to customization while not liking sex differences as that causes issues.</p><p></p><p>Personally i am enjoying even less granularity in both category or scope (TSOY has Vigor, Reason and Instinct [rated 1-5] and are defined pretty much you want them to be, Sorcerer has will, stamina and lore [rated 1-12ish]). I used to like games with large amounts of granularity of category and scope (20 different stats ranging from 1-100) but they are usually too much work for my old age.</p><p></p><p>But since D&D does have a certain amount of granularity of scope (1-18) it does make it more likely that there will be small bonuses because the system can afford it.</p><p></p><p>If D&D had only 1-5 there definitely would be no call for such types of bonuses. But it doesn't and you could make a case that given its range one could probably have a sex-based STR modifier and it would reasonably model the 'real world'</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4165679, member: 3226"] It really was more of a mix of a rhetorical question and the hope that it might stimulate some interesting discussion. I totally agree that the game was not made to handle the granularity of such difference. Though an argument could be made that most racial bonuses shouldn't exist either (maybe the halfling bonus) for similar reasons. Obviously many people like racial differences as that adds to customization while not liking sex differences as that causes issues. Personally i am enjoying even less granularity in both category or scope (TSOY has Vigor, Reason and Instinct [rated 1-5] and are defined pretty much you want them to be, Sorcerer has will, stamina and lore [rated 1-12ish]). I used to like games with large amounts of granularity of category and scope (20 different stats ranging from 1-100) but they are usually too much work for my old age. But since D&D does have a certain amount of granularity of scope (1-18) it does make it more likely that there will be small bonuses because the system can afford it. If D&D had only 1-5 there definitely would be no call for such types of bonuses. But it doesn't and you could make a case that given its range one could probably have a sex-based STR modifier and it would reasonably model the 'real world' [/QUOTE]
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