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Is this paladin in trouble?
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<blockquote data-quote="painandgreed" data-source="post: 2919238" data-attributes="member: 24969"><p>When I DM I figure that paladin's know their own alignment and have a conscience that would warn them. If they start commiting gross unlawful actions, I warn them that the course of action they stated is unlawfull and if they really wish to do it. It is their knowledgable choice. If this happens too much, I'll warn them that their alignment is in danger of changing and agian let them reconsider their actions. Eventually, I would warn them that the next action they are about to take will change their alignment and cause the loss of their paladinhood, and agian lt them choose. This might also be accompanied by OOC discussions. As others have stated, one or even a few nuetral or even chaotic actions does not change their alingment alone. If they otherwise act lawfully, they can get away with such actions indefinatly (when they really matter). Only when they prefrom such actions and cease to otherwise be lawful does their alignment threaten to change. After all this warning and such, by time the character makes that last choice, they have been fully warned and are doing so either because they figure the fall makes sence RPing wise or they are sick of playing a paladin and ready to take the character elsewhere.</p><p></p><p>One of the worst things a DM can do is spring "You violated your alignment/code and have lost your paladin powers" out of the blue and without warning. Alignments are one of the touchy grey areas of D&D most likely to cause arguements, and avoiding such arguements can only improve the game.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2919238, member: 24969"] When I DM I figure that paladin's know their own alignment and have a conscience that would warn them. If they start commiting gross unlawful actions, I warn them that the course of action they stated is unlawfull and if they really wish to do it. It is their knowledgable choice. If this happens too much, I'll warn them that their alignment is in danger of changing and agian let them reconsider their actions. Eventually, I would warn them that the next action they are about to take will change their alignment and cause the loss of their paladinhood, and agian lt them choose. This might also be accompanied by OOC discussions. As others have stated, one or even a few nuetral or even chaotic actions does not change their alingment alone. If they otherwise act lawfully, they can get away with such actions indefinatly (when they really matter). Only when they prefrom such actions and cease to otherwise be lawful does their alignment threaten to change. After all this warning and such, by time the character makes that last choice, they have been fully warned and are doing so either because they figure the fall makes sence RPing wise or they are sick of playing a paladin and ready to take the character elsewhere. One of the worst things a DM can do is spring "You violated your alignment/code and have lost your paladin powers" out of the blue and without warning. Alignments are one of the touchy grey areas of D&D most likely to cause arguements, and avoiding such arguements can only improve the game. [/QUOTE]
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