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Is this party underequipped?
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<blockquote data-quote="Klaus" data-source="post: 386113" data-attributes="member: 607"><p>Thanks for all the suggestions! Here is a bit more info:</p><p></p><p>The ranger really likes Two-Weapon Fighting (started with battleaxe/hand axe, but switched to swords). But he's not very strong (Str12), so you can where the Str-draining creatures (Trog stench, roper) can do most damage. He usually tries using both weapons for a couple of rounds, but if hit he uses Off-Hand Parry to boost his AC a bit. Highest score: Dex 16. Lowest: Cha 8</p><p></p><p>The cleric adores summoning monsters (she got Augment Summoning). Unless I'm very mistaken, she'll summon aquatic creatures to fight the roper or dragon (specially the dragon... a celestial medium shark can do quite some damage, and a triton can be of great assistance). Highest Score: Wis 16. Lowest: Dex 8</p><p></p><p>The wiz/rogue started as a wizard, but when asked to assign abilities, my wife chose Dex over Int, which intrigued me. When they ventured into the Sunless Citadel, she got into a lot of combat (spells ran out), so at level 3 she took one level of rogue, mainly for weapon and armor proficiencies. She can do quite some damage by coupling true strike or cat's grace with sneak attack, but she is loathe to spend her spells. Highest Score: Dex 16. Lowest: Str 8.</p><p></p><p></p><p></p><p>My main problem with the Arcane Trickster is that Ranged Legerdemain thing. Instead of being an ability (that takes up so many levels), why not say that at 1st level an AT can use Open Locks, Disable Device and Pick Pockets through Mage Hand, albeit at -5? And that opens several levels of abilities (and sneak attack increases a lot, even though this is not an assassin-type class). Of all the classes in T&B, I think a tweaked bladesinger (from the web-enhance) would work best, but I'm not quite sure.</p><p></p><p>The cleric will probably stay single-classed.</p><p></p><p>The ranger might be tempted to follow a PrClass. I was thinking of making a PrClass like some "Druidical Knight of Ehlonna" or some such, add some combat prowess while still increasing spellcasting. </p><p></p><p>They'll probably level up during the next session, so the cleric will get Summon Monster III and stuff. Maybe I should try and convince them to head back to town and rest a while (zero-rule: leveling takes a time in days equal to new level -1, so four days to level into 5th).</p></blockquote><p></p>
[QUOTE="Klaus, post: 386113, member: 607"] Thanks for all the suggestions! Here is a bit more info: The ranger really likes Two-Weapon Fighting (started with battleaxe/hand axe, but switched to swords). But he's not very strong (Str12), so you can where the Str-draining creatures (Trog stench, roper) can do most damage. He usually tries using both weapons for a couple of rounds, but if hit he uses Off-Hand Parry to boost his AC a bit. Highest score: Dex 16. Lowest: Cha 8 The cleric adores summoning monsters (she got Augment Summoning). Unless I'm very mistaken, she'll summon aquatic creatures to fight the roper or dragon (specially the dragon... a celestial medium shark can do quite some damage, and a triton can be of great assistance). Highest Score: Wis 16. Lowest: Dex 8 The wiz/rogue started as a wizard, but when asked to assign abilities, my wife chose Dex over Int, which intrigued me. When they ventured into the Sunless Citadel, she got into a lot of combat (spells ran out), so at level 3 she took one level of rogue, mainly for weapon and armor proficiencies. She can do quite some damage by coupling true strike or cat's grace with sneak attack, but she is loathe to spend her spells. Highest Score: Dex 16. Lowest: Str 8. My main problem with the Arcane Trickster is that Ranged Legerdemain thing. Instead of being an ability (that takes up so many levels), why not say that at 1st level an AT can use Open Locks, Disable Device and Pick Pockets through Mage Hand, albeit at -5? And that opens several levels of abilities (and sneak attack increases a lot, even though this is not an assassin-type class). Of all the classes in T&B, I think a tweaked bladesinger (from the web-enhance) would work best, but I'm not quite sure. The cleric will probably stay single-classed. The ranger might be tempted to follow a PrClass. I was thinking of making a PrClass like some "Druidical Knight of Ehlonna" or some such, add some combat prowess while still increasing spellcasting. They'll probably level up during the next session, so the cleric will get Summon Monster III and stuff. Maybe I should try and convince them to head back to town and rest a while (zero-rule: leveling takes a time in days equal to new level -1, so four days to level into 5th). [/QUOTE]
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