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<blockquote data-quote="Magus_Jerel" data-source="post: 194744" data-attributes="member: 3940"><p>Ok - I would state that the item is use activated in the passive sense</p><p></p><p>The Lifesaver:</p><p></p><p>(insert description here) This item will bring into effect a cure light wounds spell as cast by a cleric of level X upon the <strong>bearer/wearer</strong> of the item once per day whenever they begin to bleed to death. (Game mechanic definition of this is when their hp total first drops to between -1 and -9)</p><p></p><p>Prereq Contingency, cure light wounds, Item Creation Feat</p><p></p><p>True Item Caster level = 11th</p><p>Market price</p><p>Cure Light wounds - caster level 1 26,800gp</p><p>Cure Light wounds - caster level 2 27,200gp</p><p>Cure Light wounds - caster level 3 27,600gp</p><p>Cure Light wounds - caster level 4 28,000gp</p><p>Cure Light wounds - caster level 5 28,400gp</p><p></p><p>Cost to create (in order)</p><p>13,400 gp + 1072xp</p><p>13,600 gp + 1088xp</p><p>13,800 gp + 1104xp</p><p>14,000 gp + 1120xp</p><p>14,200 gp + 1136xp</p><p></p><p></p><p>Notes:</p><p>The market price varies directly with the caster level of the CLW spell the item brings into effect. The cost is higher really for two particular reasons. First off, unlike the periapt, this thing can heal you instantaneoulsy - and possibly get you back into the battle. Secondarily, unlike the vest of false life - these are actual hit points, IIRC about the vest.</p><p></p><p>Not too much for a fairly valulable life insurance policy I would think.</p><p></p><p>If the item doesn't take up a slot (ie it isn't a neclace or what not) double all costs given.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 194744, member: 3940"] Ok - I would state that the item is use activated in the passive sense The Lifesaver: (insert description here) This item will bring into effect a cure light wounds spell as cast by a cleric of level X upon the [b]bearer/wearer[/b] of the item once per day whenever they begin to bleed to death. (Game mechanic definition of this is when their hp total first drops to between -1 and -9) Prereq Contingency, cure light wounds, Item Creation Feat True Item Caster level = 11th Market price Cure Light wounds - caster level 1 26,800gp Cure Light wounds - caster level 2 27,200gp Cure Light wounds - caster level 3 27,600gp Cure Light wounds - caster level 4 28,000gp Cure Light wounds - caster level 5 28,400gp Cost to create (in order) 13,400 gp + 1072xp 13,600 gp + 1088xp 13,800 gp + 1104xp 14,000 gp + 1120xp 14,200 gp + 1136xp Notes: The market price varies directly with the caster level of the CLW spell the item brings into effect. The cost is higher really for two particular reasons. First off, unlike the periapt, this thing can heal you instantaneoulsy - and possibly get you back into the battle. Secondarily, unlike the vest of false life - these are actual hit points, IIRC about the vest. Not too much for a fairly valulable life insurance policy I would think. If the item doesn't take up a slot (ie it isn't a neclace or what not) double all costs given. [/QUOTE]
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