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Is this power gamey?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6701911" data-attributes="member: 5143"><p>My "good reason" would be that it creates a rather large imbalance in power levels which isn't fun for other players at the table. This means you could be at 2 hitpoints in your wildshape form then get hit for 40 damage from a fireball that rolled really well and only take 1 point of damage.</p><p></p><p>That is extremely powerful, given you are also still at full hitpoints in your normal form. You might even survive the battle with full hitpoints and require no rest, healing or resources spent(except one wildshape). Part of the problem is Wildshape, in general, is too powerful. But taking an already unbalanced class feature and then relying on a weird quirk in the rules to make that unbalanced class feature even more unbalanced is kind of powergamey. And, for me, that kind of rules manipulation is not very much fun:</p><p></p><p>"I take the fireball to the face, but I don't drop. Half-Orcs are tough, they can take a big hit and manage to stay standing but just barely."</p><p>"You aren't a Half-Orc right now, though. You are a wolf."</p><p>"Yeah, but underneath that, I'm still a Half-Orc."</p><p>"But you turned into a wolf, magically. You aren't 'being so tough that you refuse to go down'. You are 'being so tough that you refuse to let the magic stop working on you while simultaneously ignoring 39 points of damage'. That's not the same thing at all. Being an Orc doesn't give you the power to will your magic to have a better effect."</p><p>"But the rules say that when I'm reduced to 0 hitpoints I can use the power."</p><p>"Yeah, now we're discussing the exact wording of a rule in order to determine whether it works in a situation that it doesn't make logical sense to work in...that's my red flag for powergaming."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6701911, member: 5143"] My "good reason" would be that it creates a rather large imbalance in power levels which isn't fun for other players at the table. This means you could be at 2 hitpoints in your wildshape form then get hit for 40 damage from a fireball that rolled really well and only take 1 point of damage. That is extremely powerful, given you are also still at full hitpoints in your normal form. You might even survive the battle with full hitpoints and require no rest, healing or resources spent(except one wildshape). Part of the problem is Wildshape, in general, is too powerful. But taking an already unbalanced class feature and then relying on a weird quirk in the rules to make that unbalanced class feature even more unbalanced is kind of powergamey. And, for me, that kind of rules manipulation is not very much fun: "I take the fireball to the face, but I don't drop. Half-Orcs are tough, they can take a big hit and manage to stay standing but just barely." "You aren't a Half-Orc right now, though. You are a wolf." "Yeah, but underneath that, I'm still a Half-Orc." "But you turned into a wolf, magically. You aren't 'being so tough that you refuse to go down'. You are 'being so tough that you refuse to let the magic stop working on you while simultaneously ignoring 39 points of damage'. That's not the same thing at all. Being an Orc doesn't give you the power to will your magic to have a better effect." "But the rules say that when I'm reduced to 0 hitpoints I can use the power." "Yeah, now we're discussing the exact wording of a rule in order to determine whether it works in a situation that it doesn't make logical sense to work in...that's my red flag for powergaming." [/QUOTE]
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