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Is this power gamey?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6702069" data-attributes="member: 6787650"><p>One wildshape and your once/day Relentless Endurance. You are overestimating the impact of Relentless Endurance + wild shape combo, or rather you are underestimating the utility of saving Relentless Endurance for humanoid shape. Wild shape is a 1/short rest resource, HP are restorable through short rests, RE is 1/day; RE is more precious, and as long as you have it, your humanoid form is less fragile than it appears. (Had a 3rd level half-orc fighter survive a failed save vs. red adult dragon breath the other day, because RE. He had 34 HP and it does 63, so he had just <em>barely</em> enough HP to not be killed outright, and therefore remained standing.) Blowing RE to stay in wildshape longer might occasionally be tactically advantageous (if a 40 HP Fireball just <em>happens</em> to hit when you're at 2 HP in beast shape) but that situation will be rare and unpredictable. Usually it's better to keep your RE as a buffer, even if that means taking a little damage in humanoid shape from falling out of wildshape, and just heal the HP with Goodberry or something. More options are good but I usually wouldn't use this option.</p><p></p><p>Speaking as a powergamer, this combo does not excite me. It's there, it works, it's nothing special. I'd much rather be a Mobile Dire Wolf from variant human.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6702069, member: 6787650"] One wildshape and your once/day Relentless Endurance. You are overestimating the impact of Relentless Endurance + wild shape combo, or rather you are underestimating the utility of saving Relentless Endurance for humanoid shape. Wild shape is a 1/short rest resource, HP are restorable through short rests, RE is 1/day; RE is more precious, and as long as you have it, your humanoid form is less fragile than it appears. (Had a 3rd level half-orc fighter survive a failed save vs. red adult dragon breath the other day, because RE. He had 34 HP and it does 63, so he had just [I]barely[/I] enough HP to not be killed outright, and therefore remained standing.) Blowing RE to stay in wildshape longer might occasionally be tactically advantageous (if a 40 HP Fireball just [I]happens[/I] to hit when you're at 2 HP in beast shape) but that situation will be rare and unpredictable. Usually it's better to keep your RE as a buffer, even if that means taking a little damage in humanoid shape from falling out of wildshape, and just heal the HP with Goodberry or something. More options are good but I usually wouldn't use this option. Speaking as a powergamer, this combo does not excite me. It's there, it works, it's nothing special. I'd much rather be a Mobile Dire Wolf from variant human. [/QUOTE]
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