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General Tabletop Discussion
*Pathfinder & Starfinder
Is this prestige class fair?
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<blockquote data-quote="Arkhandus" data-source="post: 2079312" data-attributes="member: 13966"><p>Shining Fire and the spellcasting advancement make the class too powerful. I'd suggest reducing Shining Fire to 1d4 or 1d6 damage per level in the class, and base it on Flame Strike to where half the damage is sacred energy and thus not subject to fire immunity/resistance, and that's the half that's suffered on a successful Reflex save. Also, make it a full-round action to activate, and cause the Draconic Knight 1d8 damage when activated successfully as it drains a bit of their life-energy for a moment, with the d8 not subject to any kind of damage reduction or absorption. Reduce the spellcasting progression to +1 level per 3 Draconic Knight levels, unless you're going to restrict it to only improving Paladin or Ranger spellcasting, since other classes would benefit too much from it given the class' other strengths. Otherwise, reduce the Base Attack Bonus to that of a Cleric, and leave the spellcasting as-is I suppose. And that's probably still making it pretty strong.</p><p></p><p>You never mentioned how many skill points per level, nor the class skills. Nor any proficiencies gained, if any.</p><p></p><p>Consider this: compared to taking 10 levels of Paladin, you Draconic Knight has the following differences. More lenient alignment and no discernable code. A few easy-to-match prerequisites. Shining Eyes and Dragon Sword instead of Divine Grace. Demon Slayer in place of Detect Evil and Cure Disease. A strong Will save instead of Fortitude. Shining Fire instead of Smite Evil, Special Mount, Divine Health, Turn Undead, and Aura of Courage. 5 levels of spellcasting ability that could be applied to cleric or sorcerer instead of dinky paladin spells. And Shining Fire really is that powerful as it stands currently, and then some. Consider that Smite Evil will, on average add +3 attack and +10 damage by 10th-level, once per day, to a melee attack. Shining Fire is useable 5 times/day by 10th-level and deals 10d4 damage with no need for an attack roll, just a Reflex save for half damage, which will even then still be around 2 times more damaging than Smite Evil.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2079312, member: 13966"] Shining Fire and the spellcasting advancement make the class too powerful. I'd suggest reducing Shining Fire to 1d4 or 1d6 damage per level in the class, and base it on Flame Strike to where half the damage is sacred energy and thus not subject to fire immunity/resistance, and that's the half that's suffered on a successful Reflex save. Also, make it a full-round action to activate, and cause the Draconic Knight 1d8 damage when activated successfully as it drains a bit of their life-energy for a moment, with the d8 not subject to any kind of damage reduction or absorption. Reduce the spellcasting progression to +1 level per 3 Draconic Knight levels, unless you're going to restrict it to only improving Paladin or Ranger spellcasting, since other classes would benefit too much from it given the class' other strengths. Otherwise, reduce the Base Attack Bonus to that of a Cleric, and leave the spellcasting as-is I suppose. And that's probably still making it pretty strong. You never mentioned how many skill points per level, nor the class skills. Nor any proficiencies gained, if any. Consider this: compared to taking 10 levels of Paladin, you Draconic Knight has the following differences. More lenient alignment and no discernable code. A few easy-to-match prerequisites. Shining Eyes and Dragon Sword instead of Divine Grace. Demon Slayer in place of Detect Evil and Cure Disease. A strong Will save instead of Fortitude. Shining Fire instead of Smite Evil, Special Mount, Divine Health, Turn Undead, and Aura of Courage. 5 levels of spellcasting ability that could be applied to cleric or sorcerer instead of dinky paladin spells. And Shining Fire really is that powerful as it stands currently, and then some. Consider that Smite Evil will, on average add +3 attack and +10 damage by 10th-level, once per day, to a melee attack. Shining Fire is useable 5 times/day by 10th-level and deals 10d4 damage with no need for an attack roll, just a Reflex save for half damage, which will even then still be around 2 times more damaging than Smite Evil. [/QUOTE]
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Is this prestige class fair?
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