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<blockquote data-quote="kutulu" data-source="post: 4705559" data-attributes="member: 82459"><p>Two comments. From a player's perspective, as a puzzle-oriented player I'd start by putting the yellow gem in place, then start pushing things. Once I determined that pushing on the gems moved the die I'd try the typical gimmicks:</p><p></p><p>* Push gems until all the die read the same #</p><p>* Push gems until the die read 1-2-3-4-5 in some order</p><p>* Look for numbers scratched into the wall somewhere</p><p></p><p>From a DM's perspective, throwing puzzles at your players is a gigantic risk. If you already know that your players like puzzles, and the answer is at least reasonable, then you're fine. But I'd estimate that at least 2/3 of the players I've ever played and/or DM'd with would react by staring at the puzzle silently until I gave them the answer. </p><p></p><p>If you are gonna throw puzzles at your players, remember this: just because your <strong>player</strong> cannot solve the puzzle should not imply that the <strong>character</strong> cannot solve the puzzle. You don't expect your players to actually make a standing 30 foot jump before you allow their character to leap over a pit. So don't expect your player to display a 140 IQ before allowing their genius character to solve a puzzle. </p><p></p><p>If they are truly stumped by the puzzle, let them make skill/ability checks and give them hints. "You notice that pushing each gem causes the same die to spin each time." ... "You realize that 3 of the 5 die now read '2'." ... "You see scratches in the rock of the dias reading: | || ||| |||| |||||".</p><p></p><p>Etc.</p></blockquote><p></p>
[QUOTE="kutulu, post: 4705559, member: 82459"] Two comments. From a player's perspective, as a puzzle-oriented player I'd start by putting the yellow gem in place, then start pushing things. Once I determined that pushing on the gems moved the die I'd try the typical gimmicks: * Push gems until all the die read the same # * Push gems until the die read 1-2-3-4-5 in some order * Look for numbers scratched into the wall somewhere From a DM's perspective, throwing puzzles at your players is a gigantic risk. If you already know that your players like puzzles, and the answer is at least reasonable, then you're fine. But I'd estimate that at least 2/3 of the players I've ever played and/or DM'd with would react by staring at the puzzle silently until I gave them the answer. If you are gonna throw puzzles at your players, remember this: just because your [B]player[/B] cannot solve the puzzle should not imply that the [B]character[/B] cannot solve the puzzle. You don't expect your players to actually make a standing 30 foot jump before you allow their character to leap over a pit. So don't expect your player to display a 140 IQ before allowing their genius character to solve a puzzle. If they are truly stumped by the puzzle, let them make skill/ability checks and give them hints. "You notice that pushing each gem causes the same die to spin each time." ... "You realize that 3 of the 5 die now read '2'." ... "You see scratches in the rock of the dias reading: | || ||| |||| |||||". Etc. [/QUOTE]
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