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Is this race balanced?
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<blockquote data-quote="Quickleaf" data-source="post: 1876707" data-attributes="member: 20323"><p>Adventurers outside of the region are rare. Most Maa-Kheru never leave the oasis, and PCs represent those who have both the courage and the means to travel.</p><p></p><p></p><p></p><p></p><p>Good point, the price was too high. I'll adjust it to 300 gp.</p><p></p><p></p><p></p><p></p><p>I was looking for a way to prevent a player from abusing this feat (such as a cleric controlling undead and forcing them to use their drain ability on him so he could use this feat in the hopes of healing damage). I will omit the last sentence, and brainstorm better language...</p><p></p><p></p><p>The thinking behind "scouring sands" was originally a way to hide evidence. Then I thought of the application for Maa-Kheru as an afterthought. I think the reason one would research it would be to decay a ceiling underneath your enemy's feet, or setting a covered pit trap, or hiding evidence of a caravan raid, etc. A Maa-kheru also benefits from its cleansing power, as a side effect.</p><p></p><p></p><p>I don't know about other quasi-undead races, so I can't speak to that. Which races were you thinking of? </p><p></p><p></p><p>Thanks for your tough questions, Geoff! My purpose in creating them was twofold: (1) In the campaign world, they are a marginalized minority, their numbers about 1300 in the main city, and 900 in the Ungrateful village. In many ways they are bound to the sacred oasis. They struggle, like a dog, to gain acceptance, and wear heavy cloaks to hide their frightening faces in hopes of fitting in. Some are bitter and resigned about their poor treatment and prey upon the other races, furthering the evil sterotype that hangs over the race. Yet, all are dependent upon kind (or manipulative) oasis-people to be wrapped in their sacred linens. (2) A Maa-Kheru can take damage that would kill others, and be back on their feet in a day. This allows the player to take greater risks. However, it requires a strong tie to the rest of the party; after all, you'll need to get access to holy water regularly and need to be wrapped in sacred linens at night. And when it comes to facing undead, the Maa-Kheru are tough opponents (I even considered giving them a fear-type ability which applied to undead).</p><p></p><p></p><p>No relation to Edena of Neith. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Neith is an egyptian goddess of hunting, wisdom in battle, fair judgment, and guardian of the dead.</p><p></p><p></p><p></p><p>In the campaign, bless water does not have this material component requirement. However, to make it integrate with this rule, I might design an alternate type of holy water (sacred water?) that is their sustenance source.</p><p></p><p></p><p>Thanks, Shogun! I will put that up here in a little bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Thanks for the compliment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> Why do you think an experience penalty for taking the cleric class is justified? My instinct for their favored class is cleric or paladin. Not sure which one...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1876707, member: 20323"] Adventurers outside of the region are rare. Most Maa-Kheru never leave the oasis, and PCs represent those who have both the courage and the means to travel. Good point, the price was too high. I'll adjust it to 300 gp. I was looking for a way to prevent a player from abusing this feat (such as a cleric controlling undead and forcing them to use their drain ability on him so he could use this feat in the hopes of healing damage). I will omit the last sentence, and brainstorm better language... The thinking behind "scouring sands" was originally a way to hide evidence. Then I thought of the application for Maa-Kheru as an afterthought. I think the reason one would research it would be to decay a ceiling underneath your enemy's feet, or setting a covered pit trap, or hiding evidence of a caravan raid, etc. A Maa-kheru also benefits from its cleansing power, as a side effect. I don't know about other quasi-undead races, so I can't speak to that. Which races were you thinking of? Thanks for your tough questions, Geoff! My purpose in creating them was twofold: (1) In the campaign world, they are a marginalized minority, their numbers about 1300 in the main city, and 900 in the Ungrateful village. In many ways they are bound to the sacred oasis. They struggle, like a dog, to gain acceptance, and wear heavy cloaks to hide their frightening faces in hopes of fitting in. Some are bitter and resigned about their poor treatment and prey upon the other races, furthering the evil sterotype that hangs over the race. Yet, all are dependent upon kind (or manipulative) oasis-people to be wrapped in their sacred linens. (2) A Maa-Kheru can take damage that would kill others, and be back on their feet in a day. This allows the player to take greater risks. However, it requires a strong tie to the rest of the party; after all, you'll need to get access to holy water regularly and need to be wrapped in sacred linens at night. And when it comes to facing undead, the Maa-Kheru are tough opponents (I even considered giving them a fear-type ability which applied to undead). No relation to Edena of Neith. :) Neith is an egyptian goddess of hunting, wisdom in battle, fair judgment, and guardian of the dead. In the campaign, bless water does not have this material component requirement. However, to make it integrate with this rule, I might design an alternate type of holy water (sacred water?) that is their sustenance source. Thanks, Shogun! I will put that up here in a little bit. :) Thanks for the compliment. :o Why do you think an experience penalty for taking the cleric class is justified? My instinct for their favored class is cleric or paladin. Not sure which one... [/QUOTE]
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