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Is this race still ECL +0
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<blockquote data-quote="frankthedm" data-source="post: 1425390" data-attributes="member: 1164"><p>Just curious. It looks Like a small bipedal Ratman[Warhammer skaven to be exact]. The stats are similar to the Halfling [which they replace for this campaign] and i tried to have them close. </p><p></p><p></p><p><span style="color: Wheat"><span style="font-family: 'Arial'">RATLING</span></span></p><p><span style="color: Wheat"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: Wheat"><span style="font-family: 'Arial'">• +2 Dexterity, –2 Strength.</span></span></p><p><span style="color: Wheat"><span style="font-family: 'Arial'">• Small: As a Small creature, a ratling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.</span></span></p><p><span style="color: Wheat"><span style="font-family: 'Arial'">• Ratling base land speed is 20 feet. If moving on all four limbs [nothing in hands], a ratling can move at a base of 30 and enjoys a +2 bonus to balance checks</span></span></p><p><span style="color: Wheat"><span style="font-family: 'Arial'">• +2 racial bonus on Listen, Survival, and Move Silently checks. May use DEX rather than STR on climb checks…except when being pulled from a wall.</span></span></p><p><span style="color: Wheat"><span style="font-family: 'Arial'">• +1 racial bonus on all saving throws.</span></span></p><p><span style="color: Wheat"><span style="font-family: 'Arial'">• +2 racial bonus on saving throws against disease : This bonus stacks with the Ratling’s +1 bonus on saving throws in general.</span></span></p><p><span style="color: Wheat"><span style="font-family: 'Arial'">Low light vision: May take “Nightclan Feat” to replace with 60’ Darkvision</span></span></p><p><span style="color: Wheat"><span style="font-family: 'Arial'">Bite: 1d4: treat as any other weapon. [ if this is a deciding factor, see sa1]</span></span></p><p><span style="color: Wheat"><span style="font-family: 'Arial'">• Automatic Languages: Common. Bonus Languages: Dwarven, Gnoll, Giant, “Desert kingdom language”, High speech, “Kingdom of magic language” and Orc.</span></span></p><p><span style="color: Wheat"><span style="font-family: 'Arial'">• Favored Class: Rogue. A multiclass Ratling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.</span></span></p><p>EDIT</p><p>+2 circumstance bonus on Charisma checks dealing with rat like creatures.</p><p></p><p></p><p></p><p></p><p></p><p>SA1: [spoiler]For my campaign, sneak attacks apply to attacks used with the accuarcy of BAB progresion and trained "two weapon fighting".The bite can be used to sneak attack if used as the primary attack or part of two weapon fignting, not as the tacked on -5 natural attack after using a manufactored weapon. The players agreed to this after i discussed the implications of lizard Folk rogues to them. They agreed Sneak attacks on natural attack routines were just a bit abusive.. or they just did not want to have to deal with Claw, sneak, claw, sneak, bite, sneak [/spoiler]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 1425390, member: 1164"] Just curious. It looks Like a small bipedal Ratman[Warhammer skaven to be exact]. The stats are similar to the Halfling [which they replace for this campaign] and i tried to have them close. [COLOR=Wheat][FONT=Arial]RATLING • +2 Dexterity, –2 Strength. • Small: As a Small creature, a ratling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. • Ratling base land speed is 20 feet. If moving on all four limbs [nothing in hands], a ratling can move at a base of 30 and enjoys a +2 bonus to balance checks • +2 racial bonus on Listen, Survival, and Move Silently checks. May use DEX rather than STR on climb checks…except when being pulled from a wall. • +1 racial bonus on all saving throws. • +2 racial bonus on saving throws against disease : This bonus stacks with the Ratling’s +1 bonus on saving throws in general. Low light vision: May take “Nightclan Feat” to replace with 60’ Darkvision Bite: 1d4: treat as any other weapon. [ if this is a deciding factor, see sa1] • Automatic Languages: Common. Bonus Languages: Dwarven, Gnoll, Giant, “Desert kingdom language”, High speech, “Kingdom of magic language” and Orc. • Favored Class: Rogue. A multiclass Ratling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.[/FONT][/COLOR] EDIT +2 circumstance bonus on Charisma checks dealing with rat like creatures. SA1: [spoiler]For my campaign, sneak attacks apply to attacks used with the accuarcy of BAB progresion and trained "two weapon fighting".The bite can be used to sneak attack if used as the primary attack or part of two weapon fignting, not as the tacked on -5 natural attack after using a manufactored weapon. The players agreed to this after i discussed the implications of lizard Folk rogues to them. They agreed Sneak attacks on natural attack routines were just a bit abusive.. or they just did not want to have to deal with Claw, sneak, claw, sneak, bite, sneak [/spoiler] [/QUOTE]
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