Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is this railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nevvur" data-source="post: 7417133" data-attributes="member: 6783882"><p>It's not railroading, at least not yet. I'm not sure how much or what kind of preparation you've put into the pursuit, but there are clearly going to be several steps between discovering the item is missing and catching the culprit. It's not a railroad if the players have to go from point A to B to C. It's a railroad if the only way to get there is on your train.</p><p></p><p>For example, one of the first things they'll need to determine is where the thief went. If there's only one source in the entire world that has this information, and there's only one method of extracting the information from said source, you're probably building a railroad. </p><p></p><p>Advice I commonly see shared on this topic is some "rule of 3" thing. Create three viable ways to move the plot forward at each plot point. So maybe a local fence knows where the thief went, maybe a witness saw his face, and maybe there's a way to track the item or the thief through magic. I don't always follow this principle myself. Usually I'll come up with one, maybe two methods, but I also try to keep an open mind about the viability of player ideas I never considered, even if they aren't as sensible or straightforward as the solutions I imagined they would readily arrive at.</p><p></p><p>edit: most importantly, if the players come up with a solution that blows my well laid plans to smithereens, but is perfectly clever and reasonable, I need to be prepared to throw all my preparation out the door. Refusal to do so is the biggest and baddest manifestation of railroading IMO.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7417133, member: 6783882"] It's not railroading, at least not yet. I'm not sure how much or what kind of preparation you've put into the pursuit, but there are clearly going to be several steps between discovering the item is missing and catching the culprit. It's not a railroad if the players have to go from point A to B to C. It's a railroad if the only way to get there is on your train. For example, one of the first things they'll need to determine is where the thief went. If there's only one source in the entire world that has this information, and there's only one method of extracting the information from said source, you're probably building a railroad. Advice I commonly see shared on this topic is some "rule of 3" thing. Create three viable ways to move the plot forward at each plot point. So maybe a local fence knows where the thief went, maybe a witness saw his face, and maybe there's a way to track the item or the thief through magic. I don't always follow this principle myself. Usually I'll come up with one, maybe two methods, but I also try to keep an open mind about the viability of player ideas I never considered, even if they aren't as sensible or straightforward as the solutions I imagined they would readily arrive at. edit: most importantly, if the players come up with a solution that blows my well laid plans to smithereens, but is perfectly clever and reasonable, I need to be prepared to throw all my preparation out the door. Refusal to do so is the biggest and baddest manifestation of railroading IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is this railroading?
Top