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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this sorceror legal and viable
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<blockquote data-quote="Particle_Man" data-source="post: 1055646" data-attributes="member: 892"><p>I have an idea for a sorceror/archmage that casts no evocation or conjuration spells, but does a lot of shadow magic, as well as retaining versitility in his spells, where possible. Using a 30 pt. Char.gen system (house rule; otherwise as other ability score point system generations in the DMG), I get S8 D14 Co14 I8 W10 Ch18. My skills would be Concentration (6 pts at 1st, then 2 pts/lvl 16th-20th), Knowledge (arcana) (1 pt/level 1st-15th) and Spellcraft (as Knowledge (arcana)). My feats would be Combat Casting and Spell Focus (enchantment) at 1st, then Spell Penetration, Greater Spell Penetration, Spell Focus (illusion), Greater Spell Focus (illusion), Skill Focus (spellcraft), and Heighten Spell. The Archmage high arcana would always be for the spell-like ability, affecting Greater Shadow Evocation at levels 16th and 17th, and Shades at levels 18th-20th.</p><p></p><p>The spell list would be as follows:</p><p>0th </p><p>Daze, Disrupt Undead, Mage Hand, Read Magic (1st)</p><p>Detect Magic (2nd)</p><p>Touch of Fatigue (4th)</p><p>Detect Poison (6th)</p><p>Message (8th)</p><p>Mending (10th)</p><p>[Switching out Daze for Arcane Mark at 4th]</p><p></p><p>1st</p><p>Ray of Enfeeblement, Sleep (1st)</p><p>Feather Fall (3rd)</p><p>Protection from Evil (5th)</p><p>Alarm (7th)</p><p>[Switching out Sleep for Identify at 6th, and Protection from Evil for True Strike at 8th]</p><p></p><p>2nd</p><p>Tasha's Hideous Laughter (4th)</p><p>Touch of Idiocy (5th)</p><p>Resist Energy (7th)</p><p>Detect Thoughts (9th)</p><p>Spectral Hand (11th)</p><p></p><p>3rd</p><p>Deep Slumber (6th)</p><p>Dispel Magic (7th)</p><p>Fly (9th)</p><p>Vampiric Touch (11th)</p><p>[Switching out Dispel Magic for Magic Circle Against Evil at 10th, and Deep Slumber for Clairaudience/Clairvoyance at 12th]</p><p></p><p>4th</p><p>Shadow Conjuration (8th)</p><p>Phantasmal Killer (9th)</p><p>Greater Invisibility (11th)</p><p>Bestow Curse (13th)</p><p>[Switching out Shadow Conjuration for Enervation at 14th]</p><p></p><p>5th</p><p>Shadow Evocation (10th)</p><p>Mind Fog (11th)</p><p>Feeblemind (13th)</p><p>Telekinesis (15th)</p><p>[Switching out Shadow Evocation for Mordenkeinan's Private Sanctum at 16th]</p><p></p><p>6th</p><p>Greater Dispel Magic (12th)</p><p>True Seeing (13th)</p><p>Disintegrate (15th)</p><p></p><p>7th</p><p>Greater Shadow Conjuration (14th)</p><p>Project Image (15th)</p><p>Finger of Death (17th)</p><p>[Switching out Greater Shadow Conjuration for Waves of Exhaustion at 18th and Finger of Death for Limited Wish at 20th]</p><p></p><p>8th</p><p>Greater Shadow Evocation (16th)</p><p>Horrid Wilting (17th)</p><p>Polymorph Any Object (19th)</p><p></p><p>9th</p><p>Shades (18th)</p><p>Weird (19th)</p><p>Freedom (20th)</p><p></p><p>So my two questions are:</p><p>1) Have I broken any rules in constructing this character?</p><p>2) Is this character viable, despite having no spells from the Evocation or Conjuration schools? Is there (in the 3.5 PHB) an obvious spell from other schools, feat, or skill that my character should have?</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1055646, member: 892"] I have an idea for a sorceror/archmage that casts no evocation or conjuration spells, but does a lot of shadow magic, as well as retaining versitility in his spells, where possible. Using a 30 pt. Char.gen system (house rule; otherwise as other ability score point system generations in the DMG), I get S8 D14 Co14 I8 W10 Ch18. My skills would be Concentration (6 pts at 1st, then 2 pts/lvl 16th-20th), Knowledge (arcana) (1 pt/level 1st-15th) and Spellcraft (as Knowledge (arcana)). My feats would be Combat Casting and Spell Focus (enchantment) at 1st, then Spell Penetration, Greater Spell Penetration, Spell Focus (illusion), Greater Spell Focus (illusion), Skill Focus (spellcraft), and Heighten Spell. The Archmage high arcana would always be for the spell-like ability, affecting Greater Shadow Evocation at levels 16th and 17th, and Shades at levels 18th-20th. The spell list would be as follows: 0th Daze, Disrupt Undead, Mage Hand, Read Magic (1st) Detect Magic (2nd) Touch of Fatigue (4th) Detect Poison (6th) Message (8th) Mending (10th) [Switching out Daze for Arcane Mark at 4th] 1st Ray of Enfeeblement, Sleep (1st) Feather Fall (3rd) Protection from Evil (5th) Alarm (7th) [Switching out Sleep for Identify at 6th, and Protection from Evil for True Strike at 8th] 2nd Tasha's Hideous Laughter (4th) Touch of Idiocy (5th) Resist Energy (7th) Detect Thoughts (9th) Spectral Hand (11th) 3rd Deep Slumber (6th) Dispel Magic (7th) Fly (9th) Vampiric Touch (11th) [Switching out Dispel Magic for Magic Circle Against Evil at 10th, and Deep Slumber for Clairaudience/Clairvoyance at 12th] 4th Shadow Conjuration (8th) Phantasmal Killer (9th) Greater Invisibility (11th) Bestow Curse (13th) [Switching out Shadow Conjuration for Enervation at 14th] 5th Shadow Evocation (10th) Mind Fog (11th) Feeblemind (13th) Telekinesis (15th) [Switching out Shadow Evocation for Mordenkeinan's Private Sanctum at 16th] 6th Greater Dispel Magic (12th) True Seeing (13th) Disintegrate (15th) 7th Greater Shadow Conjuration (14th) Project Image (15th) Finger of Death (17th) [Switching out Greater Shadow Conjuration for Waves of Exhaustion at 18th and Finger of Death for Limited Wish at 20th] 8th Greater Shadow Evocation (16th) Horrid Wilting (17th) Polymorph Any Object (19th) 9th Shades (18th) Weird (19th) Freedom (20th) So my two questions are: 1) Have I broken any rules in constructing this character? 2) Is this character viable, despite having no spells from the Evocation or Conjuration schools? Is there (in the 3.5 PHB) an obvious spell from other schools, feat, or skill that my character should have? [/QUOTE]
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