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<blockquote data-quote="Elwolf" data-source="post: 602944" data-attributes="member: 4756"><p>First off, welcome welcome welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Okay, here goes.</p><p></p><p>* Mas is the Massive Damage Threshold (listed seperately to cover characters that have talents or feats that improve it).</p><p>* Grapple bonus is derived from BAB + Str mod + Grapple Mod, where the Grapple Mod is +4 per size category above medium, -4 per size category below medium.</p><p>* Saving throws are missing - Fort +5, Ref +2, Will +0.</p><p>* Touch Defence shouldn't include equipment or armour bonuses, so drop the +4 for the concealable vest.</p><p>* Unarmed attack doesn't take into account the brawl feat - +6 melee (1d6+3, unarmed).</p><p>* Concealable vest has Move of 25 ft.</p><p>* No list of equipment?</p><p>* Skills - the starting occupation's two skills I assume were Disable Device and Forgery? His native tongue is Dutch? Climb has an armour check penalty of -3 from the concealable vest that's not factored in. Typically, only skills that the character actually has ranks in are listed, as untrained default to the ability score. If you want to list others, I'd suggest limiting it to skills that are going to be used opposed to the players - spot, listen, sense motive.</p><p>* The character appears to be missing two feats - one, simple weapons proficiency, a freebie gained for Tough level 1, and second, either 3rd level feat or Tough 2 bonus feat (not sure which).</p><p></p><p>A couple of suggestions - put the range increment on ranged attacks, saves having to check for it, and look at putting the skills ranks down (eg Spot +6 (2/8c) where c = crossclass) - it makes it a lot easier if you decide to advance the NPC at a later date if you can see how their skills are spread, as well as making it easier for others to check over your creation<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Tough 3; Med. Size Human; HD 3d10+9; hp 25; Mas 17; Init +1; Spd 25 ft; Def 17 (+2 class, +1 dex, +4 concealable vest), touch 12, flat footed 16; BAB +2; Grap +5; Atk +6 melee (1d6+3, unarmed), +5 melee (1d4+3, knife), or +3 ranged (2d10, 90 ft, HK G3); FS 5 ft x 5 ft, reach 5 ft; AL Nazism; Fort +5, Ref +2, Will +0; Str 17(+3), Dex 12(+1), Con 17(+3), Int 9(-1), Wis 8(-1), Cha 6(-2).</p><p>Talents: Second Wind, DR 1/-.</p><p>AP: 17.</p><p>Feats: Simple Weapons Proficiency, Brawl, Personal Firearms Proficiency, Light Armour Proficiency, Medium Armour Proficiency, (Tough 2 Bonus or Char Level 3 Feat).</p><p>Skills: Climb +1 (1), Concentration +4 (1), Craft (Mechanical) +3 (4), Intimidate +2 (4), Forgery +1 (2).</p><p>Starting Occupation: Criminal (skills: Disable Device, Forgery).</p><p>Equipment: Concealable vest, knife, H&K G3 assault rifle, 5 20 rnd mags for G3.</p><p>Languages: Dutch.</p><p></p><p>Hope that's what you were looking for, if not I'll return my foot to my mouth where it usually resides<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Elwolf, post: 602944, member: 4756"] First off, welcome welcome welcome :). Okay, here goes. * Mas is the Massive Damage Threshold (listed seperately to cover characters that have talents or feats that improve it). * Grapple bonus is derived from BAB + Str mod + Grapple Mod, where the Grapple Mod is +4 per size category above medium, -4 per size category below medium. * Saving throws are missing - Fort +5, Ref +2, Will +0. * Touch Defence shouldn't include equipment or armour bonuses, so drop the +4 for the concealable vest. * Unarmed attack doesn't take into account the brawl feat - +6 melee (1d6+3, unarmed). * Concealable vest has Move of 25 ft. * No list of equipment? * Skills - the starting occupation's two skills I assume were Disable Device and Forgery? His native tongue is Dutch? Climb has an armour check penalty of -3 from the concealable vest that's not factored in. Typically, only skills that the character actually has ranks in are listed, as untrained default to the ability score. If you want to list others, I'd suggest limiting it to skills that are going to be used opposed to the players - spot, listen, sense motive. * The character appears to be missing two feats - one, simple weapons proficiency, a freebie gained for Tough level 1, and second, either 3rd level feat or Tough 2 bonus feat (not sure which). A couple of suggestions - put the range increment on ranged attacks, saves having to check for it, and look at putting the skills ranks down (eg Spot +6 (2/8c) where c = crossclass) - it makes it a lot easier if you decide to advance the NPC at a later date if you can see how their skills are spread, as well as making it easier for others to check over your creation:). Tough 3; Med. Size Human; HD 3d10+9; hp 25; Mas 17; Init +1; Spd 25 ft; Def 17 (+2 class, +1 dex, +4 concealable vest), touch 12, flat footed 16; BAB +2; Grap +5; Atk +6 melee (1d6+3, unarmed), +5 melee (1d4+3, knife), or +3 ranged (2d10, 90 ft, HK G3); FS 5 ft x 5 ft, reach 5 ft; AL Nazism; Fort +5, Ref +2, Will +0; Str 17(+3), Dex 12(+1), Con 17(+3), Int 9(-1), Wis 8(-1), Cha 6(-2). Talents: Second Wind, DR 1/-. AP: 17. Feats: Simple Weapons Proficiency, Brawl, Personal Firearms Proficiency, Light Armour Proficiency, Medium Armour Proficiency, (Tough 2 Bonus or Char Level 3 Feat). Skills: Climb +1 (1), Concentration +4 (1), Craft (Mechanical) +3 (4), Intimidate +2 (4), Forgery +1 (2). Starting Occupation: Criminal (skills: Disable Device, Forgery). Equipment: Concealable vest, knife, H&K G3 assault rifle, 5 20 rnd mags for G3. Languages: Dutch. Hope that's what you were looking for, if not I'll return my foot to my mouth where it usually resides:). [/QUOTE]
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