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Is this the Golden Age of Roleplaying?
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<blockquote data-quote="Doug McCrae" data-source="post: 4885532" data-attributes="member: 21169"><p>There's a great diversity of D&D-style games atm. Whether you regard that as a good thing depends on whether you prefer diversity or unity. More diversity means more choice, but at the expense of creating barriers. More unity means more commonality of experience, more understanding. It makes it easier to play in other peoples games and harder to get into internet flamewars.</p><p></p><p>This is part of a general tendency in entertainment. There has been an explosion in popular culture over the last 30 years. More and more books and TV shows and videogames and websites. More choice. But it means everything is becoming more and more niche. In the 70s you could expect 50% of your co-workers to have seen the same popular TV show you did last night. Now you can't. Everyone is stuck in cultural gated communities of ever decreasing size.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4885532, member: 21169"] There's a great diversity of D&D-style games atm. Whether you regard that as a good thing depends on whether you prefer diversity or unity. More diversity means more choice, but at the expense of creating barriers. More unity means more commonality of experience, more understanding. It makes it easier to play in other peoples games and harder to get into internet flamewars. This is part of a general tendency in entertainment. There has been an explosion in popular culture over the last 30 years. More and more books and TV shows and videogames and websites. More choice. But it means everything is becoming more and more niche. In the 70s you could expect 50% of your co-workers to have seen the same popular TV show you did last night. Now you can't. Everyone is stuck in cultural gated communities of ever decreasing size. [/QUOTE]
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