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<blockquote data-quote="catastrophic" data-source="post: 5597772" data-attributes="member: 81381"><p>So why are you running a game set there, then?</p><p> </p><p>You should not set a game somewhere, and then 'constantly penalise' the players for being there. There's a difference between Expedition To Castle Ravenloft, and Expedition To Find a New Dungeon Master.</p><p> </p><p>This is far too much and is going to get really tedious to deal with from turn to turn because of the details of that particular disease. Basing it on short rest would be much better, but you still run the risk of the disease progressing rapidly with a few bad rolls. </p><p> </p><p>Diseases are not meant to progress within a dungeon crawl, but rather, are clearly set up so that people can do stuff about them in the same time frame as an extended rest. Push people into a position where they don't have those kinds of options as a disease progresses, and you're setting them up to have a real crappy time.</p><p> </p><p>If you add an event to end the effect, it should also aid those far along the disease track at that time.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5597772, member: 81381"] So why are you running a game set there, then? You should not set a game somewhere, and then 'constantly penalise' the players for being there. There's a difference between Expedition To Castle Ravenloft, and Expedition To Find a New Dungeon Master. This is far too much and is going to get really tedious to deal with from turn to turn because of the details of that particular disease. Basing it on short rest would be much better, but you still run the risk of the disease progressing rapidly with a few bad rolls. Diseases are not meant to progress within a dungeon crawl, but rather, are clearly set up so that people can do stuff about them in the same time frame as an extended rest. Push people into a position where they don't have those kinds of options as a disease progresses, and you're setting them up to have a real crappy time. If you add an event to end the effect, it should also aid those far along the disease track at that time. [/QUOTE]
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