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Is this what it feels like to be a forever GM?
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<blockquote data-quote="Jacob Lewis" data-source="post: 9882046" data-attributes="member: 6667921"><p>I'll start by stating that my experiences do not equate to anyone else's experiences. I shouldn't need to state it, but this is <em>The Internet</em>. Standard rules for logic and consideration need not apply.</p><p></p><p>Generally speaking, a surcharge didn't buy me "better quality" players. What it did was filter out a lot of problematic players who had little or no investment in games other than showing up for one. I'm not saying I run into a lot of problematic players when I am running what I want. But they appear most often when I was running open tables (Encounters for 4e) or conventions.</p><p></p><p>I really noticed a difference when I paid to play (as a player) in some online games. I actually had better experiences with other players at the table who were fully invested, considerate, and fun to play with. I wish I could say the same about some of the GMs who thought they should be charging at all, but that's a different conversation altogether.</p><p></p><p>There's a difference between paying $5 or $10 for a game than paying $25 or more for one. If you're paying top dollar, you're paying for a premium experience. You <em>should</em> be entitled to make sure you're getting your money's worth there. I, personally, would not. But $5 for a seat at the table is basically a "chip in to help" fee. No one is (reasonably) going to expect bells and whistles and a bunch of extras for that kind of money. They know the GM isn't making a career of it, but they're supporting their ability to continue doing this, which they then get to enjoy.</p><p></p><p>But even for $5, players are more likely to show up ready. They're showing that they are serious enough to invest in it. Just as important, they know they will be sitting with <em>other</em> players who are likely to be just as serious and invested as they are.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9882046, member: 6667921"] I'll start by stating that my experiences do not equate to anyone else's experiences. I shouldn't need to state it, but this is [I]The Internet[/I]. Standard rules for logic and consideration need not apply. Generally speaking, a surcharge didn't buy me "better quality" players. What it did was filter out a lot of problematic players who had little or no investment in games other than showing up for one. I'm not saying I run into a lot of problematic players when I am running what I want. But they appear most often when I was running open tables (Encounters for 4e) or conventions. I really noticed a difference when I paid to play (as a player) in some online games. I actually had better experiences with other players at the table who were fully invested, considerate, and fun to play with. I wish I could say the same about some of the GMs who thought they should be charging at all, but that's a different conversation altogether. There's a difference between paying $5 or $10 for a game than paying $25 or more for one. If you're paying top dollar, you're paying for a premium experience. You [I]should[/I] be entitled to make sure you're getting your money's worth there. I, personally, would not. But $5 for a seat at the table is basically a "chip in to help" fee. No one is (reasonably) going to expect bells and whistles and a bunch of extras for that kind of money. They know the GM isn't making a career of it, but they're supporting their ability to continue doing this, which they then get to enjoy. But even for $5, players are more likely to show up ready. They're showing that they are serious enough to invest in it. Just as important, they know they will be sitting with [I]other[/I] players who are likely to be just as serious and invested as they are. [/QUOTE]
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