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Is this what it feels like to be a forever GM?
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<blockquote data-quote="SableWyvern" data-source="post: 9882684" data-attributes="member: 1008"><p>Disagree all you want: the fact remains that I am not invested in nor do I feel responsible for the wider hobby, nor am I reliant on it's ongoing health, nor would it bother me if people suddenly become unwilling to spend money on new TTRPGs products (or, more to the point, if I was bothered, it would likely be by the underlying upheaval in society that caused this change in spending patterns).</p><p></p><p>If every for-profit gaming company shut down right now, my gaming would carry on just fine. People would continue to release free material. People, including me, would continue to run games. My group would continue to exist, as would plenty of others. I would keep gaming just fine, until I'm physically or mentally unable to carry on.</p><p></p><p>Whatever the state of the hobby might be, if there are people interested, I'll continue to contribute to online discourse and release some of the stuff I produce to other fans for whom it's of use, but not out of any sense of obligation or because doing so is necessary to my own gaming carrying on -- simply because I've done the work and I have opinions and experience, so why not share?</p><p></p><p></p><p>Even if everyone else but me and my group did stop (which wouldn't happen, but if it did), that simply wouldn't prevent my game from continuing. In no way shape or form does my group require a healthy TTRPG industry, or any industry at all. Nor does it require a wider hobby to exist. <em>Nothing</em> anyone else can do (baring huge societal upheaval that has nothing directly to do with gaming) can cause anything to disappear from my table.</p><p></p><p>To be clear, I'm speaking for myself here, not anyone else. If you rely on WotC or other companies to generate interest, act as a gateway, create a pool of players for you to recruit from or things like that, you may be reliant on the industry or the wider hobby. If watching influencers, going to cons and collecting official published products is important to you, then you need an industry. But that doesn't mean everyone else is equally beholden to or interested in those things.</p><p></p><p>That said, I honestly do believe the hobby does not require an industry or financial viability. As long as people enjoy playing their games, the hobby will remain, even if it looks a bit different. To refer to another thread, this is also why I think "D&D is dead" will always be wrong. WotC might control what <em>OFFICIAL</em> D&D is, but they don't have any control over what D&D is to me, and no one has the power to kill <em>my</em> D&D but me.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9882684, member: 1008"] Disagree all you want: the fact remains that I am not invested in nor do I feel responsible for the wider hobby, nor am I reliant on it's ongoing health, nor would it bother me if people suddenly become unwilling to spend money on new TTRPGs products (or, more to the point, if I was bothered, it would likely be by the underlying upheaval in society that caused this change in spending patterns). If every for-profit gaming company shut down right now, my gaming would carry on just fine. People would continue to release free material. People, including me, would continue to run games. My group would continue to exist, as would plenty of others. I would keep gaming just fine, until I'm physically or mentally unable to carry on. Whatever the state of the hobby might be, if there are people interested, I'll continue to contribute to online discourse and release some of the stuff I produce to other fans for whom it's of use, but not out of any sense of obligation or because doing so is necessary to my own gaming carrying on -- simply because I've done the work and I have opinions and experience, so why not share? Even if everyone else but me and my group did stop (which wouldn't happen, but if it did), that simply wouldn't prevent my game from continuing. In no way shape or form does my group require a healthy TTRPG industry, or any industry at all. Nor does it require a wider hobby to exist. [I]Nothing[/I] anyone else can do (baring huge societal upheaval that has nothing directly to do with gaming) can cause anything to disappear from my table. To be clear, I'm speaking for myself here, not anyone else. If you rely on WotC or other companies to generate interest, act as a gateway, create a pool of players for you to recruit from or things like that, you may be reliant on the industry or the wider hobby. If watching influencers, going to cons and collecting official published products is important to you, then you need an industry. But that doesn't mean everyone else is equally beholden to or interested in those things. That said, I honestly do believe the hobby does not require an industry or financial viability. As long as people enjoy playing their games, the hobby will remain, even if it looks a bit different. To refer to another thread, this is also why I think "D&D is dead" will always be wrong. WotC might control what [I]OFFICIAL[/I] D&D is, but they don't have any control over what D&D is to me, and no one has the power to kill [I]my[/I] D&D but me. [/QUOTE]
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