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Is this what it feels like to be a forever GM?
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<blockquote data-quote="talien" data-source="post: 9883138" data-attributes="member: 3285"><p>Just to address this specifically: You are not doing ANYTHING wrong.</p><p></p><p></p><p></p><p>My library has books, paper, pencil, dice, that is "theirs". I bring printout of character sheets and any other paraphernalia for new players, I bring miniatures for them, and initiative cards (for my own sanity). I cannot conceive them not having a character sheet after they show up the first game. That said, the first weekend of the month is "onboard new players" so the idea is, don't show up if you're not there to play. I wonder if that's causing some friction for you because you've got a constant influx of newbies showing up to an ongoing game.</p><p></p><p></p><p></p><p>My dialogue with the local game stores was very loose. GMs are essentially the draw for these types of games, so they (supposedly) are treated a little better since they are bringing in 6x customers. I am spoiled, the library gives us the room and it's just us. I can imagine how loud it gets in a game store. That said, I'd probably have to be clear on players bringing their own stuff vs. buying it at the store. The store should probably offer things with the option to buy (nothing like having dice that performs well and wanting to keep it!). Miniatures, etc., but maybe that's too much to ask. I felt, after comparing store vs. library, that the game stores weren't a fit for me for all the reasons you listed.</p><p></p><p></p><p></p><p>GMs are essentially unpaid staff. How they are "paid" matters a lot. Hopefully in satisfaction and fun and an audience, and minimal friction in actually running their game. I think you're reacting to being taken for granted, by both your venue as well as your players. I don't blame you, I don't ask for much, but enthusiasm goes a very long way in making me want to run the game again and again. </p><p></p><p></p><p></p><p>I think this is right. Me having that first "onboard players" game each month has been enormously helpful in adding to our player pool. It was also the most stressful (people come to RPGs from all walks of life). The repeat players that we've "caught" who have the D&D bug? Seeing their eyes light up, fully invest -- start buying all kinds of dice, purchasing miniatures, having custom art commissioned...oh man it's a pleasure to see.</p><p></p><p>You are building a community and also one that will benefit you. It's work. But I think it will get better if you can give it time. And if not? Always take a step back. Your mental and emotional health come first. The community will always be there. I hope that helps.</p></blockquote><p></p>
[QUOTE="talien, post: 9883138, member: 3285"] Just to address this specifically: You are not doing ANYTHING wrong. My library has books, paper, pencil, dice, that is "theirs". I bring printout of character sheets and any other paraphernalia for new players, I bring miniatures for them, and initiative cards (for my own sanity). I cannot conceive them not having a character sheet after they show up the first game. That said, the first weekend of the month is "onboard new players" so the idea is, don't show up if you're not there to play. I wonder if that's causing some friction for you because you've got a constant influx of newbies showing up to an ongoing game. My dialogue with the local game stores was very loose. GMs are essentially the draw for these types of games, so they (supposedly) are treated a little better since they are bringing in 6x customers. I am spoiled, the library gives us the room and it's just us. I can imagine how loud it gets in a game store. That said, I'd probably have to be clear on players bringing their own stuff vs. buying it at the store. The store should probably offer things with the option to buy (nothing like having dice that performs well and wanting to keep it!). Miniatures, etc., but maybe that's too much to ask. I felt, after comparing store vs. library, that the game stores weren't a fit for me for all the reasons you listed. GMs are essentially unpaid staff. How they are "paid" matters a lot. Hopefully in satisfaction and fun and an audience, and minimal friction in actually running their game. I think you're reacting to being taken for granted, by both your venue as well as your players. I don't blame you, I don't ask for much, but enthusiasm goes a very long way in making me want to run the game again and again. I think this is right. Me having that first "onboard players" game each month has been enormously helpful in adding to our player pool. It was also the most stressful (people come to RPGs from all walks of life). The repeat players that we've "caught" who have the D&D bug? Seeing their eyes light up, fully invest -- start buying all kinds of dice, purchasing miniatures, having custom art commissioned...oh man it's a pleasure to see. You are building a community and also one that will benefit you. It's work. But I think it will get better if you can give it time. And if not? Always take a step back. Your mental and emotional health come first. The community will always be there. I hope that helps. [/QUOTE]
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