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Is this what you went through with 3rd Edition?
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<blockquote data-quote="I'm A Banana" data-source="post: 4118559" data-attributes="member: 2067"><p>It's hard to argue something so vague and subjective, usually, so those complaints rarely stick.</p><p></p><p>But take a look at the "like a card game" observations this time around, and I think you can see something that is drawing a truth, here. The nature of powers is that your character will build a "deck" of powers, play some every turn, play some once per battle, and play others once per day. The request for "power cards" is already out there, and I bet that it's going to be one of the first non-rulebook supplements that we see for 4e. </p><p></p><p>In 3e, there was little to pin this on, no more than there really was in earlier editions. In 4e, this appears to be a little more accurate.</p><p></p><p>Now, that's not necessarily a bad thing. I'm kind of for it, really. But that's one specific observation that sticks better this time around than it did 8 years ago.</p><p></p><p></p><p></p><p>Well, I did say that, for me, the 4e is different from 3e, and part of the reason is because of what is right and wrong from me from a gameplay standpoint. That has changed between the new edition and the last edition, and it's not a change that is right for me.</p><p></p><p>The "more founded" was more for examples like "like a card game." Even, to an extent, "like a video game" is more founded this time around. Again, not necessarily a negative thing, but more true now than it was 8 years ago.</p><p></p><p>It's two separate points. One of which is that 4e makes some descisions that are wrong for me. The other is that certain arguments against 3e make a bit more sense when levied against 4e.</p><p></p><p></p><p></p><p>Actually, that would be true if I was saying 4e is somehow an objectively bad edition.</p><p></p><p>I'm not. </p><p></p><p>I'm just saying some of the criticisms from 8 years ago have a bit more truth to them this time around, because the game is moving (and choosing to move) in a direction that is similar to the philosophies behind these other games.</p><p></p><p>In my mind, this is some of the good stuff.</p><p></p><p>And that's really separate from my position that some of the moves 4e is making are wrong for me.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4118559, member: 2067"] It's hard to argue something so vague and subjective, usually, so those complaints rarely stick. But take a look at the "like a card game" observations this time around, and I think you can see something that is drawing a truth, here. The nature of powers is that your character will build a "deck" of powers, play some every turn, play some once per battle, and play others once per day. The request for "power cards" is already out there, and I bet that it's going to be one of the first non-rulebook supplements that we see for 4e. In 3e, there was little to pin this on, no more than there really was in earlier editions. In 4e, this appears to be a little more accurate. Now, that's not necessarily a bad thing. I'm kind of for it, really. But that's one specific observation that sticks better this time around than it did 8 years ago. Well, I did say that, for me, the 4e is different from 3e, and part of the reason is because of what is right and wrong from me from a gameplay standpoint. That has changed between the new edition and the last edition, and it's not a change that is right for me. The "more founded" was more for examples like "like a card game." Even, to an extent, "like a video game" is more founded this time around. Again, not necessarily a negative thing, but more true now than it was 8 years ago. It's two separate points. One of which is that 4e makes some descisions that are wrong for me. The other is that certain arguments against 3e make a bit more sense when levied against 4e. Actually, that would be true if I was saying 4e is somehow an objectively bad edition. I'm not. I'm just saying some of the criticisms from 8 years ago have a bit more truth to them this time around, because the game is moving (and choosing to move) in a direction that is similar to the philosophies behind these other games. In my mind, this is some of the good stuff. And that's really separate from my position that some of the moves 4e is making are wrong for me. [/QUOTE]
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