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Is this WotC's pipe dream?
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<blockquote data-quote="Ranganathan" data-source="post: 5926680" data-attributes="member: 6689455"><p>With the exceptions of higher starting hit points and at-will spells for casters, this basically is AD&D with an updated core. Admittedly a very stripped down core, but it's there. I think themes and backgrounds will go a long way to bring in the versatility and customization of 3E (which is good) while making how players interact with those customization points much easier (if the players wants to just take a package, again, this is good). There's quite a bit that 4E got right, I think, namely monster design, interesting powers for everyone, more healers than just the cleric, and encounter based resources (powers, healing, self-healing, etc). But there's also a few things it got wrong such as the mandatory grid, condition swapping, feat taxes, Christmas tree based math, inflated numbers, and absurdly long combat. Just to name a few.</p><p></p><p>All that said, I also want a lot more emphasis on exploration and interaction. I'm one of those guys who wants to see rules for those bits that are just as weighty, or just as interesting, as the combat rules. In the core or as optional modules, I don't care. I just want that style of play supported for a change. If WotC can pull it off, it will be great for everyone. We can all play D&D in our own ways and they can make money off a wider range of gamers. Win-win.</p></blockquote><p></p>
[QUOTE="Ranganathan, post: 5926680, member: 6689455"] With the exceptions of higher starting hit points and at-will spells for casters, this basically is AD&D with an updated core. Admittedly a very stripped down core, but it's there. I think themes and backgrounds will go a long way to bring in the versatility and customization of 3E (which is good) while making how players interact with those customization points much easier (if the players wants to just take a package, again, this is good). There's quite a bit that 4E got right, I think, namely monster design, interesting powers for everyone, more healers than just the cleric, and encounter based resources (powers, healing, self-healing, etc). But there's also a few things it got wrong such as the mandatory grid, condition swapping, feat taxes, Christmas tree based math, inflated numbers, and absurdly long combat. Just to name a few. All that said, I also want a lot more emphasis on exploration and interaction. I'm one of those guys who wants to see rules for those bits that are just as weighty, or just as interesting, as the combat rules. In the core or as optional modules, I don't care. I just want that style of play supported for a change. If WotC can pull it off, it will be great for everyone. We can all play D&D in our own ways and they can make money off a wider range of gamers. Win-win. [/QUOTE]
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Is this WotC's pipe dream?
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