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<blockquote data-quote="Herremann the Wise" data-source="post: 1880445" data-attributes="member: 11300"><p>Hi AltID,</p><p></p><p>It sounds like the biggest issue you have with the DM is him tangenting off from the goal(s) you were heading towards. The players in any game will usually have a big goal that they are trying to achieve - even if it is just to become famous or better. More likely however, there is some evil/good guy/group that the party is trying to take care of. If the purchasing of new books swings the party away from this into other adventure "vignettes", I can imagine you would have a serious lack of continuity. The fact that it is so lamely or poorly done by your DM is making it laughable and destroying any chance of verisimilitude in the world he has created - and thus is destroying.</p><p></p><p>In some ways, I am most likely guilty of this myself. I purchase a new book, I'll normally sift through for a really good idea to throw at my PC's - the necrotic stuff in Libris Mortis is brilliant and the Eldritch Giants and Confessors in Monster Manual III are just down right nasty [I would suggest that they are a CR16 rather than a 15]. However, the difference between myself and your DM perhaps (and I hope) is that I don't change the end goal or try to distract from it too much. The fact that my group are high level - 16th, a few 17th and 18th - makes it a lot easier to chuck some of this stuff in without it becoming unbelievable or ridiculous. I imagine with a lower level campaign where your PC's can't instantly teleport wherever they want repeatedly, the change of "creature genre" would become jarring and highly contrived.</p><p></p><p>I would suggest keeping your DM focused on the players goals rather than his own. It always makes for a more enjoyable game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 1880445, member: 11300"] Hi AltID, It sounds like the biggest issue you have with the DM is him tangenting off from the goal(s) you were heading towards. The players in any game will usually have a big goal that they are trying to achieve - even if it is just to become famous or better. More likely however, there is some evil/good guy/group that the party is trying to take care of. If the purchasing of new books swings the party away from this into other adventure "vignettes", I can imagine you would have a serious lack of continuity. The fact that it is so lamely or poorly done by your DM is making it laughable and destroying any chance of verisimilitude in the world he has created - and thus is destroying. In some ways, I am most likely guilty of this myself. I purchase a new book, I'll normally sift through for a really good idea to throw at my PC's - the necrotic stuff in Libris Mortis is brilliant and the Eldritch Giants and Confessors in Monster Manual III are just down right nasty [I would suggest that they are a CR16 rather than a 15]. However, the difference between myself and your DM perhaps (and I hope) is that I don't change the end goal or try to distract from it too much. The fact that my group are high level - 16th, a few 17th and 18th - makes it a lot easier to chuck some of this stuff in without it becoming unbelievable or ridiculous. I imagine with a lower level campaign where your PC's can't instantly teleport wherever they want repeatedly, the change of "creature genre" would become jarring and highly contrived. I would suggest keeping your DM focused on the players goals rather than his own. It always makes for a more enjoyable game. :) Best Regards Herremann the Wise [/QUOTE]
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