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General Tabletop Discussion
*TTRPGs General
Is threat of death a necessary element of D&D?
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<blockquote data-quote="Keeper of Secrets" data-source="post: 3700622" data-attributes="member: 13836"><p>Threat of Death? Yes and No.</p><p></p><p>See, if the GM and the group wants to put together some epic story (and the group is mature enough) I think you can get rid of the fear of death and still put together a great story and almost act like a communal storytelling rather than PCs simply reacting to frightening stuff and dangerous adventures that the GM throws at them. As I said, if the group is mature enough to do this (they will not take silly risks because they know they are invulnerable). For the most part characters in Star Ward, LotR and these kinds of films are not in any real danger (yes, Obi Wan will disagree with me) but usually when a character gets bumped off you can just attribute it to Obi Wan being an NPC, his player had to leave or the player wanted a new PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>On the other hand, if the GM and the players just want to do some action stories and have closer to a beer and pretzels game, then death should be creeping around the corner. It keeps the players on edge and allows them to get the sense of excitement. Their motivation is to best challenge (save princesses and slay dragons)</p></blockquote><p></p>
[QUOTE="Keeper of Secrets, post: 3700622, member: 13836"] Threat of Death? Yes and No. See, if the GM and the group wants to put together some epic story (and the group is mature enough) I think you can get rid of the fear of death and still put together a great story and almost act like a communal storytelling rather than PCs simply reacting to frightening stuff and dangerous adventures that the GM throws at them. As I said, if the group is mature enough to do this (they will not take silly risks because they know they are invulnerable). For the most part characters in Star Ward, LotR and these kinds of films are not in any real danger (yes, Obi Wan will disagree with me) but usually when a character gets bumped off you can just attribute it to Obi Wan being an NPC, his player had to leave or the player wanted a new PC. ;) On the other hand, if the GM and the players just want to do some action stories and have closer to a beer and pretzels game, then death should be creeping around the corner. It keeps the players on edge and allows them to get the sense of excitement. Their motivation is to best challenge (save princesses and slay dragons) [/QUOTE]
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Is threat of death a necessary element of D&D?
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