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General Tabletop Discussion
*TTRPGs General
Is threat of death a necessary element of D&D?
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<blockquote data-quote="danzig138" data-source="post: 3700886" data-attributes="member: 3595"><p>Wow. Maybe 4th edition needs to come out. Something needs to happen in gaming to get everyone focused on it for a while, so some of these questions can take a vacation. I'm pretty sure that we know by now that character death is necessary. </p><p></p><p>For some people. </p><p></p><p>And it's not necessary for other people. </p><p></p><p></p><p>If you're intent on having a story that is too easily disrupted (not my style, but hey, your boat), then don't allow the characters to die. If you know you're having a lot of player turnover, don't build your game around a story/sub-story that can be disrupted until your group stabilizes.</p><p></p><p>I've always held that a DM needs to be very good at being flexible. Sure, your adventure path might have important clues in the early levels that new characters wouldn't have in the higher levels since they somehow bypassed those early levels. If none of the characters that discovered the early clues are available, you know I handle that situation? I drop that adventure path. </p><p></p><p>In a Temple of Elemental game I ran, this basically happened. Despite some pretty good effort (and the burning of Nulb, and the razing of Hommlett), they failed in stopping the forces of the Temple. I didn't bring in new characters to pick up where they left off. I'm not going to either. That adventure path was finsihed,one way or another, it ended. When we pick back up on GH, they'll be characters in a world in which the forces of the Temple have gained a strong foothold.</p></blockquote><p></p>
[QUOTE="danzig138, post: 3700886, member: 3595"] Wow. Maybe 4th edition needs to come out. Something needs to happen in gaming to get everyone focused on it for a while, so some of these questions can take a vacation. I'm pretty sure that we know by now that character death is necessary. For some people. And it's not necessary for other people. If you're intent on having a story that is too easily disrupted (not my style, but hey, your boat), then don't allow the characters to die. If you know you're having a lot of player turnover, don't build your game around a story/sub-story that can be disrupted until your group stabilizes. I've always held that a DM needs to be very good at being flexible. Sure, your adventure path might have important clues in the early levels that new characters wouldn't have in the higher levels since they somehow bypassed those early levels. If none of the characters that discovered the early clues are available, you know I handle that situation? I drop that adventure path. In a Temple of Elemental game I ran, this basically happened. Despite some pretty good effort (and the burning of Nulb, and the razing of Hommlett), they failed in stopping the forces of the Temple. I didn't bring in new characters to pick up where they left off. I'm not going to either. That adventure path was finsihed,one way or another, it ended. When we pick back up on GH, they'll be characters in a world in which the forces of the Temple have gained a strong foothold. [/QUOTE]
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Is threat of death a necessary element of D&D?
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