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Is TOMB OF HORRORS the Worst Adventure Of All Time?
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7692726" data-attributes="member: 1013"><p>Not familiar with John Wick's work or why his opinion means a lot but I think many have stated it already, its a tournament module to challenge the players more with traps and tricks and often "unfair" encounters that lead to instant TPK. Its without a doubt not the more modern challenge the character sheet type game, or even a game for those looking for hack and slashing as its mostly traps. You could play it in an ongoing campaign but you better be the type of player who doesn't mind losing a long term PC. ON a note, we had an off night in my gaming group so I was going to run it in 1e with the pre-gens. It was last minute and I didn't have time to put all the PC stuff together which was a problem but I quickly realized that we had been playing 3e/5e for so long that we really forgot how to run 1e. We are long term players from the late 70's to mid-80's and were struggling with things like "why is there no search skill under the thief....". Its a different gaming mindset with old 70's D&D products. Bad module no, but not everyone's style especially if they are looking for deep storytelling.</p><p></p><p>And I don't understand the statement "two of them are designed to give the GM the authority for a TPK". <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Read his blog post. Just made me go "awwwwww the poor baby". Gary's comment echo my feelings honestly. Then again I'm more into D&D as a game rather than a shared storytelling experience.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7692726, member: 1013"] Not familiar with John Wick's work or why his opinion means a lot but I think many have stated it already, its a tournament module to challenge the players more with traps and tricks and often "unfair" encounters that lead to instant TPK. Its without a doubt not the more modern challenge the character sheet type game, or even a game for those looking for hack and slashing as its mostly traps. You could play it in an ongoing campaign but you better be the type of player who doesn't mind losing a long term PC. ON a note, we had an off night in my gaming group so I was going to run it in 1e with the pre-gens. It was last minute and I didn't have time to put all the PC stuff together which was a problem but I quickly realized that we had been playing 3e/5e for so long that we really forgot how to run 1e. We are long term players from the late 70's to mid-80's and were struggling with things like "why is there no search skill under the thief....". Its a different gaming mindset with old 70's D&D products. Bad module no, but not everyone's style especially if they are looking for deep storytelling. And I don't understand the statement "two of them are designed to give the GM the authority for a TPK". :erm: Read his blog post. Just made me go "awwwwww the poor baby". Gary's comment echo my feelings honestly. Then again I'm more into D&D as a game rather than a shared storytelling experience. [/QUOTE]
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Is TOMB OF HORRORS the Worst Adventure Of All Time?
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