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Is TOMB OF HORRORS the Worst Adventure Of All Time?
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<blockquote data-quote="drjones" data-source="post: 7692744" data-attributes="member: 62944"><p>After reading Ready Player 1 and getting interested in the module I used it in my long-running 4e Dark Sun campaign. As many have noted it has some issues in a real campaign with real role playing, but I got around all that by making it the equivalent of a 'lost in the holodeck' Star Trek episode. Players are roped into a virtual experience (complete with short, red robed Dungeon Master) run by a coven of mind flayers to test applicants who thought they were trying to join an underground mages guild but were actually being sorted into food/thralls/agents based on their performance. There were hints here and there that it was fake and I blunted some of the more obvious instant death stuff so as to not tip my hand when they had to roll up 'new' characters. Had some fun when the rogue lost his arm in the demon's mouth and experienced 'phantom pains' occasionally afterwards due to damaging his real world, still existing hand. They were not too pissed when they eventually broke out of the dream.</p><p></p><p>Anyway, it all turned out well. As much as we want to make it easy to be a DM, in the end even a perfectly written adventure takes some interpretation and massaging to fit into a campaign. This one takes much more than usual, but in return it offers some very memorable and unique experiences.</p></blockquote><p></p>
[QUOTE="drjones, post: 7692744, member: 62944"] After reading Ready Player 1 and getting interested in the module I used it in my long-running 4e Dark Sun campaign. As many have noted it has some issues in a real campaign with real role playing, but I got around all that by making it the equivalent of a 'lost in the holodeck' Star Trek episode. Players are roped into a virtual experience (complete with short, red robed Dungeon Master) run by a coven of mind flayers to test applicants who thought they were trying to join an underground mages guild but were actually being sorted into food/thralls/agents based on their performance. There were hints here and there that it was fake and I blunted some of the more obvious instant death stuff so as to not tip my hand when they had to roll up 'new' characters. Had some fun when the rogue lost his arm in the demon's mouth and experienced 'phantom pains' occasionally afterwards due to damaging his real world, still existing hand. They were not too pissed when they eventually broke out of the dream. Anyway, it all turned out well. As much as we want to make it easy to be a DM, in the end even a perfectly written adventure takes some interpretation and massaging to fit into a campaign. This one takes much more than usual, but in return it offers some very memorable and unique experiences. [/QUOTE]
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