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General Tabletop Discussion
*Pathfinder & Starfinder
Is TOMB OF HORRORS the Worst Adventure Of All Time?
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<blockquote data-quote="Li Shenron" data-source="post: 7692805" data-attributes="member: 1465"><p>Tomb of Horror was written in an era where the standard of videogames was to be designed to kill the players. There's an abyssal distance between coin-op games of the 80s and today's normality of games where you never ever really die. They are different kinds of fun, and yet those old ones designed to kill you quickly and repeatedly were a huge success back then (and still have a reasonable fanbase today, although they don't generate much revenue), which means they were indeed very clever.</p><p></p><p>As others also pointed out, ToH was meant to be a tournament adventure, where there is no point for the characters to exist after the end of it. It might make it even easier to determine the winner(s) of the tournament: if <em>nobody</em> can really get to the end of the adventure, there is less chance for ex-aequo, and less ambiguity, which could be the case for example for one group to survive the tomb but get few XP VS another group to TPK but earn more XP. Everyone is expected to die sooner or later, just like in 99% of any arcade videogame, and the winner is simply who scores more points.</p><p></p><p>In addition, Tomb of Horror has pretty much obviously a <em>horror</em> tone. Similarly to watching a horror movie, where you know everyone is going to die, and the fun of it is watching the <em>how</em>. You are supposed to like the genre, or watch/play something else.</p><p></p><p>Naturally, is someone is expecting a looong TV series with serious character development, and is not keen on seeing interesting characters die off at random times (GoT), you shouldn't try horror. And you shouldn't blame those who actually told you so...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7692805, member: 1465"] Tomb of Horror was written in an era where the standard of videogames was to be designed to kill the players. There's an abyssal distance between coin-op games of the 80s and today's normality of games where you never ever really die. They are different kinds of fun, and yet those old ones designed to kill you quickly and repeatedly were a huge success back then (and still have a reasonable fanbase today, although they don't generate much revenue), which means they were indeed very clever. As others also pointed out, ToH was meant to be a tournament adventure, where there is no point for the characters to exist after the end of it. It might make it even easier to determine the winner(s) of the tournament: if [I]nobody[/I] can really get to the end of the adventure, there is less chance for ex-aequo, and less ambiguity, which could be the case for example for one group to survive the tomb but get few XP VS another group to TPK but earn more XP. Everyone is expected to die sooner or later, just like in 99% of any arcade videogame, and the winner is simply who scores more points. In addition, Tomb of Horror has pretty much obviously a [I]horror[/I] tone. Similarly to watching a horror movie, where you know everyone is going to die, and the fun of it is watching the [I]how[/I]. You are supposed to like the genre, or watch/play something else. Naturally, is someone is expecting a looong TV series with serious character development, and is not keen on seeing interesting characters die off at random times (GoT), you shouldn't try horror. And you shouldn't blame those who actually told you so... [/QUOTE]
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Is TOMB OF HORRORS the Worst Adventure Of All Time?
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