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General Tabletop Discussion
*Pathfinder & Starfinder
Is TOMB OF HORRORS the Worst Adventure Of All Time?
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<blockquote data-quote="I'm A Banana" data-source="post: 7692870" data-attributes="member: 2067"><p>In a movie analogy, <em>Tomb of Horrors</em> is perhaps best compared to a mystery. There are things that the antagonist knows that the protagonists do not, and the story is largely about uncovering those unknown things, until all the plans are laid bare (the treasure). In the movie version, you see the party standing in front of the green gargoyle head debating. The reckless, adventuresome character has already gone in the head, and she's been gone like an hour and hasn't come back. Something probably happened to her, but you don't know what, and you don't want it to happen to you. So all the characters are debating - do we send someone in? Do we use one of our limited "Ask A Friend" spells? Do we just move on? What if it vomits acid at us or something? </p><p></p><p>The tension is in not knowing. The catharisis comes from finding out - when the thief puts the 10-foot pole in and it comes out dissolved halfway. We know that adventuresome halfling isn't coming back. </p><p></p><p></p><p>Again, think in terms of the mystery genre. Think of the Monty Python Investigator Tiger sketches or the movie Clue or Sherlock Holmes on a case. Folks are dying left and right whenever the lights go out. The idea isn't to find out whodunnit as much as it is to avoid the murderers to get a bunch of filthy lucre. The challenge isn't in overcoming the trap, it's in being clever enough to avoid it in the first place.</p><p></p><p>It's not an action movie. It's a mystery.</p><p></p><p>It's not perfect like that, but it's better aligned with the play goals if you think of it that way.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7692870, member: 2067"] In a movie analogy, [I]Tomb of Horrors[/I] is perhaps best compared to a mystery. There are things that the antagonist knows that the protagonists do not, and the story is largely about uncovering those unknown things, until all the plans are laid bare (the treasure). In the movie version, you see the party standing in front of the green gargoyle head debating. The reckless, adventuresome character has already gone in the head, and she's been gone like an hour and hasn't come back. Something probably happened to her, but you don't know what, and you don't want it to happen to you. So all the characters are debating - do we send someone in? Do we use one of our limited "Ask A Friend" spells? Do we just move on? What if it vomits acid at us or something? The tension is in not knowing. The catharisis comes from finding out - when the thief puts the 10-foot pole in and it comes out dissolved halfway. We know that adventuresome halfling isn't coming back. Again, think in terms of the mystery genre. Think of the Monty Python Investigator Tiger sketches or the movie Clue or Sherlock Holmes on a case. Folks are dying left and right whenever the lights go out. The idea isn't to find out whodunnit as much as it is to avoid the murderers to get a bunch of filthy lucre. The challenge isn't in overcoming the trap, it's in being clever enough to avoid it in the first place. It's not an action movie. It's a mystery. It's not perfect like that, but it's better aligned with the play goals if you think of it that way. [/QUOTE]
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Is TOMB OF HORRORS the Worst Adventure Of All Time?
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