Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is TOMB OF HORRORS the Worst Adventure Of All Time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7693080" data-attributes="member: 22779"><p>Tomb of Horrors, to me, is kinda like a Tarantino movie. Either you really like them, or you really hate them. It's kinda rare to find someone who is on the fence. TOH hits all the buttons for people. If you want this style of play, then, it's a fantastic module. If it's not your bag, then it's REALLY not your bag. It's a bit of a one trick pony - it's not like you can change into different approaches in the adventure - either you're playing super paranoid SAS commandoes, or you're dead. You can't talk to anything, there's nothing, other than the traps, to interact with, and there's virtually nothing to fight.</p><p></p><p>To use 5e parlance, it's 100% exploration pillar. (Or close enough to 100%) </p><p></p><p>For exactly the same reasons [MENTION=4937]Celebrim[/MENTION] can look at the G modules and think they're somewhat simple to design (they're mostly combat adventures after all, one trick ponies as well), others look at ToH and think it's pretty much one long "gotcha". </p><p></p><p>Personally, I find a number of the trap encounters far too arbitrary to be interesting. You've got a 2 in three chance of dying at the entrance, and, outside of something like Contact other Plane or other "Please Mr. DM, can you give us a hint" type spells, there's no reason to try one over another. It's far too aribitrary for my tastes. I mean, good grief, you need to find what, some 11 secret doors, including one hidden inside a pit trap, in order to complete this module. Fail any one of those find secret doors checks, and you're SOL, you cannot actually find Acerak.</p><p></p><p>Certainly not to my tastes anymore.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7693080, member: 22779"] Tomb of Horrors, to me, is kinda like a Tarantino movie. Either you really like them, or you really hate them. It's kinda rare to find someone who is on the fence. TOH hits all the buttons for people. If you want this style of play, then, it's a fantastic module. If it's not your bag, then it's REALLY not your bag. It's a bit of a one trick pony - it's not like you can change into different approaches in the adventure - either you're playing super paranoid SAS commandoes, or you're dead. You can't talk to anything, there's nothing, other than the traps, to interact with, and there's virtually nothing to fight. To use 5e parlance, it's 100% exploration pillar. (Or close enough to 100%) For exactly the same reasons [MENTION=4937]Celebrim[/MENTION] can look at the G modules and think they're somewhat simple to design (they're mostly combat adventures after all, one trick ponies as well), others look at ToH and think it's pretty much one long "gotcha". Personally, I find a number of the trap encounters far too arbitrary to be interesting. You've got a 2 in three chance of dying at the entrance, and, outside of something like Contact other Plane or other "Please Mr. DM, can you give us a hint" type spells, there's no reason to try one over another. It's far too aribitrary for my tastes. I mean, good grief, you need to find what, some 11 secret doors, including one hidden inside a pit trap, in order to complete this module. Fail any one of those find secret doors checks, and you're SOL, you cannot actually find Acerak. Certainly not to my tastes anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is TOMB OF HORRORS the Worst Adventure Of All Time?
Top