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General Tabletop Discussion
*Pathfinder & Starfinder
Is TOMB OF HORRORS the Worst Adventure Of All Time?
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<blockquote data-quote="DEFCON 1" data-source="post: 7693091" data-attributes="member: 7006"><p>Now see here... this is precisely the sort of logic and intellectual rigor that has absolutely no place in the game of Dungeons & Dragons! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> These are the sorts of actions that an organization or city planning commission would undertake, not the fly-by-the-seat-of-your-pants adventuring group would follow!</p><p></p><p>D&D "dungeon crawling" adventuring groups are the equivalent of the people who jump off cliffs in wingsuits or deep dive without scuba gear into those deep holes in the ocean floor or freeclimb vertical mountain faces without any safety gear on. 99.999% of society look at them and asks "What possible reason is there for risking your life like that for conceivably no return?" And invariably the answer is "Why not?" Dungeon crawlers in the world of D&D are the same way-- delving into magically sealed and defended areas with no knowledge of what is going on inside, risking their lives for no reason other than the excitement and the hope of untold riches within (despite having no real knowledge such riches even exist.) No average person would risk their lives for that-- going in through the front door and just "seeing what happens" based upon their skill alone. They'd do exactly what you suggested in your list... not play fair (according to the tropes of the D&D "dungeon crawling" game.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7693091, member: 7006"] Now see here... this is precisely the sort of logic and intellectual rigor that has absolutely no place in the game of Dungeons & Dragons! ;) These are the sorts of actions that an organization or city planning commission would undertake, not the fly-by-the-seat-of-your-pants adventuring group would follow! D&D "dungeon crawling" adventuring groups are the equivalent of the people who jump off cliffs in wingsuits or deep dive without scuba gear into those deep holes in the ocean floor or freeclimb vertical mountain faces without any safety gear on. 99.999% of society look at them and asks "What possible reason is there for risking your life like that for conceivably no return?" And invariably the answer is "Why not?" Dungeon crawlers in the world of D&D are the same way-- delving into magically sealed and defended areas with no knowledge of what is going on inside, risking their lives for no reason other than the excitement and the hope of untold riches within (despite having no real knowledge such riches even exist.) No average person would risk their lives for that-- going in through the front door and just "seeing what happens" based upon their skill alone. They'd do exactly what you suggested in your list... not play fair (according to the tropes of the D&D "dungeon crawling" game.) :) [/QUOTE]
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Is TOMB OF HORRORS the Worst Adventure Of All Time?
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