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*Pathfinder & Starfinder
Is TOMB OF HORRORS the Worst Adventure Of All Time?
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<blockquote data-quote="Celebrim" data-source="post: 7693266" data-attributes="member: 4937"><p>If you don't think I'm suggesting it, perhaps you should go with that feeling.</p><p></p><p>I'm saying that the fact that the module depends largely on player actions and not on combat mechanics means that it is one of the most fair and playable of all time. Compared to a module containing say a dragon or other active threat, winning is much less dependent on luck. And I'm saying that it's one of the only modules for 10th level characters I know of that could reasonably be completed by a low level party. And I'm saying that it is possible, to make good decisions that lead to surviving the tomb and making off with the demi-liches loot. Since Acererak, at least as presented in the original module, is an entirely passive villain killing him isn't really necessary. The smart party kicks down the door, recognizes that the fight is pointless, and takes his stuff. </p><p></p><p>This is entirely consistent with what Gygax calls out as smart play in the 1e DMG, where he suggests that the smart party tries to avoid pointless combat while obtaining their goals. Bypassing combat where the option is available is usually smart play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7693266, member: 4937"] If you don't think I'm suggesting it, perhaps you should go with that feeling. I'm saying that the fact that the module depends largely on player actions and not on combat mechanics means that it is one of the most fair and playable of all time. Compared to a module containing say a dragon or other active threat, winning is much less dependent on luck. And I'm saying that it's one of the only modules for 10th level characters I know of that could reasonably be completed by a low level party. And I'm saying that it is possible, to make good decisions that lead to surviving the tomb and making off with the demi-liches loot. Since Acererak, at least as presented in the original module, is an entirely passive villain killing him isn't really necessary. The smart party kicks down the door, recognizes that the fight is pointless, and takes his stuff. This is entirely consistent with what Gygax calls out as smart play in the 1e DMG, where he suggests that the smart party tries to avoid pointless combat while obtaining their goals. Bypassing combat where the option is available is usually smart play. [/QUOTE]
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Is TOMB OF HORRORS the Worst Adventure Of All Time?
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