Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is TOMB OF HORRORS the Worst Adventure Of All Time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JonnyP71" data-source="post: 7693279" data-attributes="member: 6788862"><p>Imho that was the only way to run it - the PCs were in one group Cleric 12/Paladin 11/Bard 5-7-8/Monk 11/Mage 13, the smaller group used Cleric 13/Paladin 12/Monk 11/Mage 14 - I ensured such spells as Transmute Rock to Mud, Dimension Door, Wizard Eye, Shatter, Forget and Legend Lore were in the Mages' spellbooks, and the Cleric began with Find Traps, Commune and True Seeing, magic items were the aforementioned +4 defender, along with a few protection devices, a Horn of Valhalla, a Staff of Power (with very limited charges), and Slippers of Spider Climb - items commensurate to a party of that level. They still failed - but they did well to get as far as they did - the group of newbies didn't realise they were safe to rest and the last character alive (the Monk) reached Acererak without ever resting. The other group did realise resting was safe, but crucially lost their Paladin to the exploding Altar. It was their Mage who managed to escape alive.</p><p></p><p>I would never throw it into a campaign. Not ever. But as an interesting diversion to an existing campaign, with characters to whom the party had no emotional attachment, it was superb.</p><p></p><p>Plus, it has really changed the newbies' play style - they have approached 5E ever since with a more intelligent mindset, thinking much more cooperatively about their actions. And that has been the module's biggest win. From a DMing point of view, I really enjoyed seeing how the module engaged players who had previously sat back and let the game go on around them. Rather than charging around, hacking at almost anything in sight, they were stopping to think, and to study their surroundings, examining the puzzles, thoroughly deconstructing the clues.</p><p></p><p>In short, it was brilliant for all of us, and is now one of my favourite modules ever produced.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7693279, member: 6788862"] Imho that was the only way to run it - the PCs were in one group Cleric 12/Paladin 11/Bard 5-7-8/Monk 11/Mage 13, the smaller group used Cleric 13/Paladin 12/Monk 11/Mage 14 - I ensured such spells as Transmute Rock to Mud, Dimension Door, Wizard Eye, Shatter, Forget and Legend Lore were in the Mages' spellbooks, and the Cleric began with Find Traps, Commune and True Seeing, magic items were the aforementioned +4 defender, along with a few protection devices, a Horn of Valhalla, a Staff of Power (with very limited charges), and Slippers of Spider Climb - items commensurate to a party of that level. They still failed - but they did well to get as far as they did - the group of newbies didn't realise they were safe to rest and the last character alive (the Monk) reached Acererak without ever resting. The other group did realise resting was safe, but crucially lost their Paladin to the exploding Altar. It was their Mage who managed to escape alive. I would never throw it into a campaign. Not ever. But as an interesting diversion to an existing campaign, with characters to whom the party had no emotional attachment, it was superb. Plus, it has really changed the newbies' play style - they have approached 5E ever since with a more intelligent mindset, thinking much more cooperatively about their actions. And that has been the module's biggest win. From a DMing point of view, I really enjoyed seeing how the module engaged players who had previously sat back and let the game go on around them. Rather than charging around, hacking at almost anything in sight, they were stopping to think, and to study their surroundings, examining the puzzles, thoroughly deconstructing the clues. In short, it was brilliant for all of us, and is now one of my favourite modules ever produced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is TOMB OF HORRORS the Worst Adventure Of All Time?
Top