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General Tabletop Discussion
*Dungeons & Dragons
Is trafficking in soul coins ostensibly evil?
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<blockquote data-quote="Paul Farquhar" data-source="post: 9394635" data-attributes="member: 6906155"><p>Mechanically, good vs evil requires less work, because you can assume the vast majority of players are going to choose the "good" option (even where they are playing Conanesque mercs). So you only need to put the work into developing the good options. You see this discussed around CRPGs. Players demand that there be evil options, but statistically they rarely choose them (around 80%/20%), so there is a lot of work going into creating content that few players will see.</p><p></p><p>In Shadow of the Sun, both options are good - LG or CG. The drawback from a publisher's point of view is that means there are two different versions of the third act (and I added a third, NG "what would Picard do?" option) but the players are only ever going to see one. Any other work is wasted.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9394635, member: 6906155"] Mechanically, good vs evil requires less work, because you can assume the vast majority of players are going to choose the "good" option (even where they are playing Conanesque mercs). So you only need to put the work into developing the good options. You see this discussed around CRPGs. Players demand that there be evil options, but statistically they rarely choose them (around 80%/20%), so there is a lot of work going into creating content that few players will see. In Shadow of the Sun, both options are good - LG or CG. The drawback from a publisher's point of view is that means there are two different versions of the third act (and I added a third, NG "what would Picard do?" option) but the players are only ever going to see one. Any other work is wasted. [/QUOTE]
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Is trafficking in soul coins ostensibly evil?
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