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Is Treasure and Magic Items Important To You?
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<blockquote data-quote="Shiroiken" data-source="post: 8290864" data-attributes="member: 6775477"><p>Totally! One of the most memorable 5E magic items we've seen was a dwarven training hammer. It was a warhammer that would speak encouragement upon hitting a target ("a fine hit," "well done," etc), which was lovingly taken by the dwarf fighter. In the next campaign, whenever the dwarf cleric would hit with a weapon, someone would usually call out "a fine hit" in homage to that item.</p><p></p><p>I'm the opposite. I give out more copper than silver, and more silver than gold, since those coins should be more common. I have a table I use for gem that gives a modifier to the value based on size and cut quality, making each gem at least somewhat unique. I like to detail out different types of jewelry and art objects, because once you have enough wealth to buy everything you need mechanically, this is the kind of stuff the character usually want.</p><p></p><p>I know most players don't care, but when I play this is the kind of stuff I care about. Whenever we find loot, I try to keep as many gems, jewelry and art objects as I can as part of my share. I also make sure to carry some copper and silver, allowing me to offer tips and payments without extravagance (which is what dropping a few gold would be for the average NPC). I like this kind of minutia.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8290864, member: 6775477"] Totally! One of the most memorable 5E magic items we've seen was a dwarven training hammer. It was a warhammer that would speak encouragement upon hitting a target ("a fine hit," "well done," etc), which was lovingly taken by the dwarf fighter. In the next campaign, whenever the dwarf cleric would hit with a weapon, someone would usually call out "a fine hit" in homage to that item. I'm the opposite. I give out more copper than silver, and more silver than gold, since those coins should be more common. I have a table I use for gem that gives a modifier to the value based on size and cut quality, making each gem at least somewhat unique. I like to detail out different types of jewelry and art objects, because once you have enough wealth to buy everything you need mechanically, this is the kind of stuff the character usually want. I know most players don't care, but when I play this is the kind of stuff I care about. Whenever we find loot, I try to keep as many gems, jewelry and art objects as I can as part of my share. I also make sure to carry some copper and silver, allowing me to offer tips and payments without extravagance (which is what dropping a few gold would be for the average NPC). I like this kind of minutia. [/QUOTE]
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