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General Tabletop Discussion
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Is Treasure and Magic Items Important To You?
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<blockquote data-quote="Bacon Bits" data-source="post: 8292144" data-attributes="member: 6777737"><p>Huh. I can't imagine <em>not</em> running a campaign where one of the first items the PCs got was some form of Bag of Holding. Nobody at our table wants to track encumbrance, and the bag gives us a great excuse to never bother with it.</p><p></p><p>My latest version was:</p><p></p><p></p><p></p><p>I wanted something that gave the PCs storage, but was a little less convenient than a Bag of Holding. The Crypt gives a lot of storage space, but is limited in how often you can use it, and calling on it is not as subtle as reaching a hand into a bag. The item intentionally doesn't tell you what happens if you try to put a living creature inside it. However, it <em>is </em>called the Tomb of the Necromancer.</p><p></p><p>As for a Deck of Many Things, I think I've only ever seen one campaign survive it.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8292144, member: 6777737"] Huh. I can't imagine [I]not[/I] running a campaign where one of the first items the PCs got was some form of Bag of Holding. Nobody at our table wants to track encumbrance, and the bag gives us a great excuse to never bother with it. My latest version was: I wanted something that gave the PCs storage, but was a little less convenient than a Bag of Holding. The Crypt gives a lot of storage space, but is limited in how often you can use it, and calling on it is not as subtle as reaching a hand into a bag. The item intentionally doesn't tell you what happens if you try to put a living creature inside it. However, it [I]is [/I]called the Tomb of the Necromancer. As for a Deck of Many Things, I think I've only ever seen one campaign survive it. [/QUOTE]
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