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Is TTRPGing an "Expensive Hobby"
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<blockquote data-quote="Malmuria" data-source="post: 9271686" data-attributes="member: 7030755"><p>But again it's all relative to what you need to play a ttrpg. What is the baseline for engaging with the hobby at all, and from that baseline how much are you spending? If the baseline is $0, then spending 2 grand is quite expensive. I wouldn't say that people are necessarily privileged for being able to afford to buy some books, especially if they'll use those books in play. But I can't help but notice the difference in approaches at the extremes: on the one hand, a hobby that is based in DIY, in hacking things together and making your own fun (even in the most <a href="https://www.nytimes.com/2023/08/31/magazine/dungeons-dragons-death-row.html" target="_blank">precarious</a> of circumstances), and on the other hand, consumerist collecting of things that will never hit the table. </p><p></p><p>I'll also just note that ttrpgs are not a passive medium, in that you don't just buy the books and become entertained. If you actually use them in play, you have to put a lot of effort in bringing those books to life through your games. So the value those books provide is only relative to the effort you put into making them work (and if are talking about 5e that work can be...considerable...)</p></blockquote><p></p>
[QUOTE="Malmuria, post: 9271686, member: 7030755"] But again it's all relative to what you need to play a ttrpg. What is the baseline for engaging with the hobby at all, and from that baseline how much are you spending? If the baseline is $0, then spending 2 grand is quite expensive. I wouldn't say that people are necessarily privileged for being able to afford to buy some books, especially if they'll use those books in play. But I can't help but notice the difference in approaches at the extremes: on the one hand, a hobby that is based in DIY, in hacking things together and making your own fun (even in the most [URL='https://www.nytimes.com/2023/08/31/magazine/dungeons-dragons-death-row.html']precarious[/URL] of circumstances), and on the other hand, consumerist collecting of things that will never hit the table. I'll also just note that ttrpgs are not a passive medium, in that you don't just buy the books and become entertained. If you actually use them in play, you have to put a lot of effort in bringing those books to life through your games. So the value those books provide is only relative to the effort you put into making them work (and if are talking about 5e that work can be...considerable...) [/QUOTE]
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