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General Tabletop Discussion
*TTRPGs General
Is TTRPGing an "Expensive Hobby"
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<blockquote data-quote="Willie the Duck" data-source="post: 9272252" data-attributes="member: 6799660"><p><em>Note: I read through this thread and noted people for quoting. By the time I was finished, I had so many quotes that no one would read a full response to everyone. So I am going to talk in generalities. That does mean I am going to repeat a lot of what others have said.</em></p><p></p><p>I think the question runs headlong into a number of issues:</p><ol> <li data-xf-list-type="ol">Gaming has always had a large contingent of kids saving allowances/teenagers spending summer job money/young adults living with 3 roommates and eating ramen most meals. It also has a large contingent of doctors/lawyers/middle+ managers/principle software developers/other highly compensated positions (or just 50 year olds at the peak of whatever career they have). There is simply never going to be a consensus on what a lot of money (in general, or to spend on a given hobby) even is.</li> <li data-xf-list-type="ol">Gaming has always had people who get their dice, core ruleset, and maybe a battlemap and then the rest is their own imagination. It also has always had people that have to have most-to-all of the material printed for a given system, possibly including multiple iterations of the same game. Even moreso, there are people who consistently pick up new systems, meaning they are collecting multiple game systems at once. How much is needed to game is not an answer with a single answer</li> <li data-xf-list-type="ol">Like many hobbies, the game also has secondary markets of add-ons/additional ways to spend money. These range from the semi-trivial (battlemats, a miniature per character), the the potentially excessive (miniatures for every potential monster and terrain for every potential scenario will add up quickly), to the gratuitous/conspicuous consumption (custom gaming tables and the like). Which of these 'count' towards the expense of the game vs. a general trend* in consumer goods is an open question. <em>*kind of the 'does the existence of $500 running shoes or gold plated pens speak to the expense of jogging or writing?' question, writ large</em></li> </ol><p>In general, my position is that the game is not expensive. It does, however, engender a lot of FOMO-esque impulses which cause a lot of people to spend a lot on it.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9272252, member: 6799660"] [I]Note: I read through this thread and noted people for quoting. By the time I was finished, I had so many quotes that no one would read a full response to everyone. So I am going to talk in generalities. That does mean I am going to repeat a lot of what others have said.[/I] I think the question runs headlong into a number of issues: [LIST=1] [*]Gaming has always had a large contingent of kids saving allowances/teenagers spending summer job money/young adults living with 3 roommates and eating ramen most meals. It also has a large contingent of doctors/lawyers/middle+ managers/principle software developers/other highly compensated positions (or just 50 year olds at the peak of whatever career they have). There is simply never going to be a consensus on what a lot of money (in general, or to spend on a given hobby) even is. [*]Gaming has always had people who get their dice, core ruleset, and maybe a battlemap and then the rest is their own imagination. It also has always had people that have to have most-to-all of the material printed for a given system, possibly including multiple iterations of the same game. Even moreso, there are people who consistently pick up new systems, meaning they are collecting multiple game systems at once. How much is needed to game is not an answer with a single answer [*]Like many hobbies, the game also has secondary markets of add-ons/additional ways to spend money. These range from the semi-trivial (battlemats, a miniature per character), the the potentially excessive (miniatures for every potential monster and terrain for every potential scenario will add up quickly), to the gratuitous/conspicuous consumption (custom gaming tables and the like). Which of these 'count' towards the expense of the game vs. a general trend* in consumer goods is an open question. [I]*kind of the 'does the existence of $500 running shoes or gold plated pens speak to the expense of jogging or writing?' question, writ large[/I] [/LIST] In general, my position is that the game is not expensive. It does, however, engender a lot of FOMO-esque impulses which cause a lot of people to spend a lot on it. [/QUOTE]
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