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Is using a familiar in combat to grant advantage a common tactic?
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<blockquote data-quote="Paul Farquhar" data-source="post: 7593075" data-attributes="member: 6906155"><p>I would like to see your source that claims RPGs are "trying to model an objective reality". Because everywhere I look the definition is something like this: "a game in which players take on the roles of imaginary characters who engage in adventures, typically in a particular fantasy setting overseen by a referee."</p><p></p><p>Now, it could be you are confusing "RPG" with "Science". You will find many who would consider science as "trying to model an objective reality", although it's not actually possible for science to prove that "objective reality" exists - that is taken as an act of faith.</p><p></p><p>And sure, its up to the DM to decide which rules to use and how to interpret them, so anyone who tries to say how someone else should apply the rules is, by definition, wrong. That applies to the equally PHB, which is no more or less canon than Xanthar's Guide, although in this case, both books are in agreement: "You feint, distract the target, <strong>or in some other way</strong> team up to make your ally's attack more effective." - PHB p 192. RAW there are no limits on exactly how the "help" action works, although the DM is obviously free to rule it any way they like.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7593075, member: 6906155"] I would like to see your source that claims RPGs are "trying to model an objective reality". Because everywhere I look the definition is something like this: "a game in which players take on the roles of imaginary characters who engage in adventures, typically in a particular fantasy setting overseen by a referee." Now, it could be you are confusing "RPG" with "Science". You will find many who would consider science as "trying to model an objective reality", although it's not actually possible for science to prove that "objective reality" exists - that is taken as an act of faith. And sure, its up to the DM to decide which rules to use and how to interpret them, so anyone who tries to say how someone else should apply the rules is, by definition, wrong. That applies to the equally PHB, which is no more or less canon than Xanthar's Guide, although in this case, both books are in agreement: "You feint, distract the target, [B]or in some other way[/B] team up to make your ally's attack more effective." - PHB p 192. RAW there are no limits on exactly how the "help" action works, although the DM is obviously free to rule it any way they like. [/QUOTE]
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