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Is using a familiar in combat to grant advantage a common tactic?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7594028" data-attributes="member: 6775031"><p>As far as I'm concerned, the stats are there for a reason. If you want to play a strong character, then looking like a strong character goes with the territory, and assigning a high Strength score to a waif is playing it bad faith.</p><p></p><p>If someone wants the stats of a greatsword, but they want the flavor of using an improvised weapon (like a sign post), then they're out of luck. The entire reason why the improvised weapon might seem cooler is because you wouldn't normally associate it with being very effective, and by giving it much better stats than it deserves, you're claiming credit for a coolness factor that's entirely undeserved. If you want people to think you're cool because you successfully fight with an inferior weapon, then you need to actually fight with the inferior weapon.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7594028, member: 6775031"] As far as I'm concerned, the stats are there for a reason. If you want to play a strong character, then looking like a strong character goes with the territory, and assigning a high Strength score to a waif is playing it bad faith. If someone wants the stats of a greatsword, but they want the flavor of using an improvised weapon (like a sign post), then they're out of luck. The entire reason why the improvised weapon might seem cooler is because you wouldn't normally associate it with being very effective, and by giving it much better stats than it deserves, you're claiming credit for a coolness factor that's entirely undeserved. If you want people to think you're cool because you successfully fight with an inferior weapon, then you need to actually fight with the inferior weapon. [/QUOTE]
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Is using a familiar in combat to grant advantage a common tactic?
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