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General Tabletop Discussion
*Dungeons & Dragons
Is Vicious the new Bloodclaw?
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<blockquote data-quote="Zardnaar" data-source="post: 9649804" data-attributes="member: 6716779"><p>I have added 2 vicious weapons to the game. Ones on a 2014 monk. Others on a sword and board champion.</p><p></p><p> Basically "weak" builds. The effects mostly fine but they're under priced. Very rare is probably the correct rarity. Or scale the damage down to 1d6.</p><p></p><p> Originally they did 1d6 damage to the wielder in 3E iirc.</p><p></p><p> Could also be a band aid for martials. Attunement seems to hurt them more. Designers over used attunement imho.</p><p></p><p> Same rarities with attunement a caster can have 3 +2 items buffing DCs and attack rolls. </p><p></p><p> Two vicious weapons and +1 armor or +2 shield vs +6 spell DC and attack rolls with attunement. Care factor 0. </p><p></p><p> I am careful what I put vicious on. Dagger or spear sure. Great weapon or short sword not so much. </p><p></p><p> RAW DM seems to have lost control over magic item creation.</p><p></p><p> I'm running a BG3 inspired game with more magic items. Close to 2024 magic item tables tbh. </p><p></p><p> Everyone's maxed attunement slots so more magic items players don't care to much unless it's an upgrade. Cleric for example has amulet of devotion, gauntlets of ogre power and a dagger that deals 1d4 poison damage. Light Cleric barely uses weapons so not much power creep. </p><p></p><p> Game probably needs more items not needing attunement espicially martial ones tbh. Vicious is a bit of an oops. Unless players are really aware of item creation rules its not a big deal yet.</p><p></p><p> A dual wield champion might get a pair by level 12 one will be a dagger though. </p><p></p><p> Vicious longbow could also be added. What you're adding and whe matters. Dual Wielding has sucked for 25 years so not worried about double vicious weapons </p><p></p><p> DM does control treasure/gold though of PCs insist on crafting.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9649804, member: 6716779"] I have added 2 vicious weapons to the game. Ones on a 2014 monk. Others on a sword and board champion. Basically "weak" builds. The effects mostly fine but they're under priced. Very rare is probably the correct rarity. Or scale the damage down to 1d6. Originally they did 1d6 damage to the wielder in 3E iirc. Could also be a band aid for martials. Attunement seems to hurt them more. Designers over used attunement imho. Same rarities with attunement a caster can have 3 +2 items buffing DCs and attack rolls. Two vicious weapons and +1 armor or +2 shield vs +6 spell DC and attack rolls with attunement. Care factor 0. I am careful what I put vicious on. Dagger or spear sure. Great weapon or short sword not so much. RAW DM seems to have lost control over magic item creation. I'm running a BG3 inspired game with more magic items. Close to 2024 magic item tables tbh. Everyone's maxed attunement slots so more magic items players don't care to much unless it's an upgrade. Cleric for example has amulet of devotion, gauntlets of ogre power and a dagger that deals 1d4 poison damage. Light Cleric barely uses weapons so not much power creep. Game probably needs more items not needing attunement espicially martial ones tbh. Vicious is a bit of an oops. Unless players are really aware of item creation rules its not a big deal yet. A dual wield champion might get a pair by level 12 one will be a dagger though. Vicious longbow could also be added. What you're adding and whe matters. Dual Wielding has sucked for 25 years so not worried about double vicious weapons DM does control treasure/gold though of PCs insist on crafting. [/QUOTE]
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