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Is Warlock broken?
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<blockquote data-quote="Flamestrike" data-source="post: 6873122" data-attributes="member: 6788736"><p>This.</p><p></p><p>Although darkness (and invisibility) does stop you being targetted by most spells, many special attacks and attacks of opportunity.</p><p></p><p>For example, an invisible creature (or one standing inside darkness) is immune to Power Word Kill regardless of if it's also hidden or not. The spell can only be cast on 'Choose one target that you can see...' like most offensive spells in the PHB.</p><p></p><p></p><p></p><p>Absolutely you can. And starting at Warlock 5, Hex lasts 8 hours long. </p><p></p><p>You cast it as a bonus action on the first turn of your first encounter of the day and it lasts all day long, until you either lose consciouness, cease concentration willingly, or fail a concentration save.</p><p></p><p>So for a 'standard' Fiend Warlock of levels 2-10 it goes (on a standard adventuring day/ dungeon crawl):</p><p></p><p>Encounter 1: Cast Hex. Spam EB and invcocations</p><p>Encounter 2: Maintain concentration on Hex. Cast 1 spell at max level. Spam EB and invcocations</p><p>[short rest] - recover slots, spend HD</p><p>Encounter 3: Maintain concentration on Hex. Cast 1 spell at max level. Spam EB and invcocations</p><p>Encounter 4: Maintain concentration on Hex. Cast 1 spell at max level. Spam EB and invcocations</p><p>[short rest] - recover slots, spend HD</p><p>Encounter 5: Maintain concentration on Hex. Cast 1 spell at max level. Spam EB and invcocations</p><p>Encounter 6: Maintain concentration on Hex. Cast 1 spell at max level. Spam EB and invcocations</p><p>[klong rest]: Restore HP to full, recover 1/2 HD, recover slots, Hex drops.</p><p></p><p>Compare the above to a Wizard 2-10 over the same adventuring day.</p><p></p><p>There is nothing wrong with the Warlock, and the OP's argument is based on subjective experience.</p><p></p><p> As long as the DM is policiing the 5 minute adventuring day, and giving the recommended 2-3 short rests per long rest, <strong>the classes are balanced fine against each other</strong>.</p><p></p><p>So OP: Its not the Warlocks fault. Its your DM's fault. Tell him to do his job and stop being lazy.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6873122, member: 6788736"] This. Although darkness (and invisibility) does stop you being targetted by most spells, many special attacks and attacks of opportunity. For example, an invisible creature (or one standing inside darkness) is immune to Power Word Kill regardless of if it's also hidden or not. The spell can only be cast on 'Choose one target that you can see...' like most offensive spells in the PHB. Absolutely you can. And starting at Warlock 5, Hex lasts 8 hours long. You cast it as a bonus action on the first turn of your first encounter of the day and it lasts all day long, until you either lose consciouness, cease concentration willingly, or fail a concentration save. So for a 'standard' Fiend Warlock of levels 2-10 it goes (on a standard adventuring day/ dungeon crawl): Encounter 1: Cast Hex. Spam EB and invcocations Encounter 2: Maintain concentration on Hex. Cast 1 spell at max level. Spam EB and invcocations [short rest] - recover slots, spend HD Encounter 3: Maintain concentration on Hex. Cast 1 spell at max level. Spam EB and invcocations Encounter 4: Maintain concentration on Hex. Cast 1 spell at max level. Spam EB and invcocations [short rest] - recover slots, spend HD Encounter 5: Maintain concentration on Hex. Cast 1 spell at max level. Spam EB and invcocations Encounter 6: Maintain concentration on Hex. Cast 1 spell at max level. Spam EB and invcocations [klong rest]: Restore HP to full, recover 1/2 HD, recover slots, Hex drops. Compare the above to a Wizard 2-10 over the same adventuring day. There is nothing wrong with the Warlock, and the OP's argument is based on subjective experience. As long as the DM is policiing the 5 minute adventuring day, and giving the recommended 2-3 short rests per long rest, [B]the classes are balanced fine against each other[/B]. So OP: Its not the Warlocks fault. Its your DM's fault. Tell him to do his job and stop being lazy. [/QUOTE]
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