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Is Warlock broken?
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<blockquote data-quote="S'mon" data-source="post: 6873319" data-attributes="member: 463"><p>I basically agree with the OP criticism; I saw a Warlock, Bjornalf played to level 8 in my first 5e campaign and it was very weak - the player (a) took Poison Spray instead of Eldritch Blast and (b) rarely used Fey Pact abilities. </p><p></p><p>I also think that 5e multiclassing doesn't work - in general, but certainly with this class, it's much too front loaded - and don't use the option IMCs (1 campaign doesn't use feats, 1 does). (3e style Multiclassing also turns PCs into horrible Frankenstein Monster things devoid of any theme or coherence).</p><p></p><p>That said, the Tiefling Star Pact Warlock Anastasia in my current game (based off the pregen from the WoTC site) is currently level 4 and has held up well so far. It helps a lot that she makes the most of her non-spell powers of communication & knowledge, and the Eldritch Blast damage is decent. I think about the only time she's cast an actual spell was Hunger of Hadar, for show - to convince some troglodytes she was the emissary of their demon god! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>Inherently High-CHA classes definitely have an advantage in games that involve lots of non-combat interaction; my own Barbarian and Fighter PCs have to spend build resources for something that Bard/Warlock/Sorcerer get along with their casting stat.</p><p></p><p>I house rule that short rests are only 15 mins, max 3 per PC per day. This is intended to help short rest classes (in this campaign the warlock & the monk, the moon druid doesn't need it), by letting them short rest after each encounter, while preventing spamming (more an issue with Fighter powers like second wind & rally). I'm not actually sure Anastasia really needs the help though.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6873319, member: 463"] I basically agree with the OP criticism; I saw a Warlock, Bjornalf played to level 8 in my first 5e campaign and it was very weak - the player (a) took Poison Spray instead of Eldritch Blast and (b) rarely used Fey Pact abilities. I also think that 5e multiclassing doesn't work - in general, but certainly with this class, it's much too front loaded - and don't use the option IMCs (1 campaign doesn't use feats, 1 does). (3e style Multiclassing also turns PCs into horrible Frankenstein Monster things devoid of any theme or coherence). That said, the Tiefling Star Pact Warlock Anastasia in my current game (based off the pregen from the WoTC site) is currently level 4 and has held up well so far. It helps a lot that she makes the most of her non-spell powers of communication & knowledge, and the Eldritch Blast damage is decent. I think about the only time she's cast an actual spell was Hunger of Hadar, for show - to convince some troglodytes she was the emissary of their demon god! :D Inherently High-CHA classes definitely have an advantage in games that involve lots of non-combat interaction; my own Barbarian and Fighter PCs have to spend build resources for something that Bard/Warlock/Sorcerer get along with their casting stat. I house rule that short rests are only 15 mins, max 3 per PC per day. This is intended to help short rest classes (in this campaign the warlock & the monk, the moon druid doesn't need it), by letting them short rest after each encounter, while preventing spamming (more an issue with Fighter powers like second wind & rally). I'm not actually sure Anastasia really needs the help though. [/QUOTE]
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